Showing posts with label Superhero. Show all posts
Showing posts with label Superhero. Show all posts

Wednesday, 26 August 2015

Saints Row IV

Post-Launch Review
Saints Row IV
(PC)
Developer: Volition
Released: August 2013
Played: story complete with 96% world progress in 21h

About

Following the successes in Steelport, the leader of the Saints has been elected president of the United States... just in time for an alien invasion. The Saints are abducted and trapped within simulations, at the mercy of the galactic warlord Zinyak. Hacker Kinzie Kensington and vice president Keith David are the first out. They rescue the Boss, who immediately launches a campaign of destruction and revenge to save his/her crew and all of humanity.

Wednesday, 17 June 2015

Batman: Arkham Origins

Post-Launch Review
Batman: Arkham Origins (PC)
Developer: Warner Bros. Games Montréal
Released: October 2013
Played: story and almost all side quests complete in 21h

About

Two years after he began his mission to save Gotham and five years before Batman: Arkham Asylum, Batman is tracking crime lord Black Mask after a Christmas Eve prison break. Black Mask hires eight assassins with a $50 million bounty on the Bat. While fending off the assassins, Batman learns that Black Mask is setting bombs all over the city. And as if that weren't enough to deal with, there's a mysterious new criminal in town calling himself the Joker...

Wednesday, 8 October 2014

Deadpool

Post-Launch Review
Deadpool (XBox360)
Developer: High Moon Studios
Released: June 2013
Played: story complete in 6h:50min

About

To give you an idea what kind of tone Deadpool takes, here's what I believe is an official product description, as if spoken by the titular mercenary:
There are a few important things I need to say before you crack into my insanely sweet game. (Oof. Here we go again.) I'm a mercenary with an accelerated healing factor. I've been described as unstable, which is just plain coo-coo. (Wait, do sane people say coo-coo?) I'm gonna battle for the safety of humans and mutants. (And even mumans.) Be prepared for just about anything. (Holla!)  I made sure to capture all my good sides, so I made my game a third-person action-shooter. (Yep, you get to look at my heinie.) Keep a look out cuz some of my X-Men pals (Whoa, what pals?!) are making an appearance. (Hope you don't mind picking hair out of your tacos.) I'm really good at killing, so I made it a blast stringing together combos, and totally eviscerating my enemies. (Ev-is-cer-a-ting!) I brought my skills and a buttload of my favorite things. Katanas (check), guns (bang!) explosives (boom), duct tape (quack) and of course, yours truly - ME! (Checkmate!)

Wednesday, 10 September 2014

inFAMOUS 2: Festival of Blood

Post-Launch Review
inFAMOUS 2: Festival of Blood DLC
Developer: Sucker Punch
Released: October 2011
Played: complete with 85% of trophies in 2h:39min

This is going to be a quick post and not a full review, since this is a relatively short DLC pack. Full review of inFAMOUS 2 here.

Festival of Blood is a silly side story that may or may not have canonically happened. Zeke meets a lady in a bar and tells her the story of how Cole was turned into a vampire and Zeke had to save him before the curse took full effect at dawn.

Cole doesn't have much in the way of electric powers for the duration of the DLC (though he does earn a few more at certain optional milestones), and only the first island is unlocked, so I'm guessing this is supposed to be set early in inFAMOUS 2's story. You get some nifty vampire powers to play with - full flight (though limited by blood energy) and a vision mode that allows you to spot secrets and upgrades and disguised vampires. Flight is fun because it's not something you ever get to play with in this series, and it makes city traversal feel fresh again.

Flight is powered by blood, which you can gain by staking vampires or sucking on civilians. There's a very brief effort to suggest that Cole may not need to drink blood, but it's quickly glossed over, and the series' iconic morality system is completely dropped for the DLC. It's like the writers want me to feel bad for drinking blood, but they couldn't be bothered to really do much about it.

The story is rather basic - Cole is now a vampire, and needs to kill the one that turned him (called Bloody Mary) before dawn, when she'll take full control. Mary's backstory is much more interesting than the main plot - you can find some of her musings on her history as optional audio logs, and you learn the defining bits as part of the main story. Her backstory is more interesting, but still relatively shallow.

The worst bit is when you're forced to play some UGC (user-generated content) missions to progress the story. They're two official missions produced by Sucker Punch, but they're of unimpressive quality and feel like a poorly shoehorned attempt to get the player interested in UGC. Since the UGC was entirely optional in the main game, I spent a good half hour wandering around the map collecting audio logs and canopic jars in the hope that maybe I'd unlock the next story mission somehow. When I'd finished both those things I had to check a walkthrough to realize that I had to do that UGC mission to progress. Not cool.

To me the best parts were the bookends with Zeke where he's telling the story to the girl he's trying to seduce. You get to see Zeke being charming and funny and completely (and unintentionally) sidelined by Cole. Too bad these are only a few minutes at the start and end.

Recommendation: maybe.

Festival of Blood felt kind of mediocre to me overall. It's neat to see the city all dressed up for Pyre Night, there are a couple of fun new powers, and the bits with Zeke are entertaining. But all the vampire stuff is fairly generic and relatively uninteresting. At only $5 and as a standalone it's inexpensive fun, though I didn't find it particularly memorable.

Wednesday, 26 February 2014

inFAMOUS 2

Post-Launch Review
inFAMOUS 2
Developer: Sucker Punch Productions
Released: June 2011
Played: story complete, 100% shards and dead drops 

Note: much of this review is comparison to the first game since the story depends somewhat strongly on knowledge of the first

About

The beast that Kessler warned of arrived in Empire City, and superhero Cole McGrath was not as ready as he thought. Empire City is destroyed and Cole's injuries have drained him of most of his electrical powers. Moving south to New Marais, and followed by the beast, Cole needs to amplify his powers - but to do so he'll have to combat a militia that hunts conduits like Cole as dangerous freaks.

Wednesday, 5 February 2014

inFAMOUS

Post-Launch Review
inFAMOUS
Developer: Sucker Punch Productions
Released: May 2009
Played: story complete, 83% secondary objectives complete

About

After being caught in a blast that killed thousands in Empire City, Cole McGrath discovers that he has electrical super powers. Trapped in a quarantined city and blamed for the explosion, Cole is forced to clear his name by stopping a secret society from recreating the blast and levelling the whole city and unleashing more powers. In the process, Cole will have to decide what's more important: protecting Empire City, or taking the power of the Ray Sphere for himself.