Showing posts with label Action-Adventure. Show all posts
Showing posts with label Action-Adventure. Show all posts

Wednesday, 19 July 2017

Far Cry Primal

Post-Launch Review
Far Cry Primal (PC)
Developer: Ubisoft Montreal
Released: February 2016
Played: story complete, 62% overall in 19h24m

About

Twelve thousand years ago, the fractured Wenja tribe has made its way to the land of Oros, where its people are beset on all sides by the Udam tribe who eat the Wenja and the Izila tribe who burn Wenja in sacrifice. The hunter Takkar, who traveled far seeking his lost Wenja kin, discovers that he can tame and command the vicious predators of Oros and works to unite the tribe and triumph over the threats to to his people.

Wednesday, 31 May 2017

Assassin's Creed Rogue

Post-Launch Review
Assassin's Creed: Rogue (PC)
Developer: Ubisoft Sofia
Released: November 2014 (X360/PS3) / March 2015 (PC)
Played: 100% sync in 34h

About

Shay Patrick Cormac is a young Assassin rising in the ranks in the North Atlantic around the St Lawrence River when he's sent on a mission that leaves him horrified with the direction and outlook of the Assassins. Left for dead and seething over his feelings of betrayal and abandonment, Shay is taken in by people he used to believe were enemies and sets out to stop his former friends from fulfilling their plans... at any cost.

Saturday, 13 May 2017

Assassin's Creed IV: Black Flag

Post-Launch Review
Assassin's Creed IV: Black Flag (PC)
Developer: Ubisoft Montreal
Released: October 2013
Played: 100% sync in 60h; 100% both DLC in 10h

About

Play as Edward Kenway, the grandfather of Assassin's Creed III hero. Edward travels to the Caribbean to seek glory and fortune as a pirate, building up his ship, his crew, and his legend. He stumbles into the struggle between the Assassins and Templars, in a race for the mysterious, powerful artifact called the Lighthouse - which Edward is sure he can sell for more wealth than he could ever want.

Wednesday, 16 December 2015

Middle-earth: Shadow of Mordor

Post-Launch Review
Middle-earth: Shadow of Mordor (PC)
Developer: Monolith Productions
Released: September 2014 (North America)
Played: ~98% complete in 20h
Note: DLC will be covered in one or more later posts, likely coming in the next week or two. Or maybe three. Whenever.

About

Talion, a ranger of Gondor guarding Mordor's Black Gate, is killed along with his family during an orc attack. But Talion finds he hasn't truly died - instead, he is bound to an elf wraith with little memory. Barred from death, Talion and the wraith set out for revenge on the man who cursed them, the Black Hand of Sauron, fighting their way through the armies of Mordor.

Wednesday, 12 August 2015

Dishonored

Post-Launch Review
Dishonored (PC)
Developer: Arkane Studios
Released: October 2012
Played: story complete in 12h

About

The empress is assassinated and her bodyguard, Corvo, is framed for her murder by a faction of conspirators intending to use the empress' young daughter Emily to control the throne. Corvo is broken out of prison by a group of loyalists, armed with custom equipment by their scientist and granted mystical powers by the Outsider. Using his new gear and abilities, Corvo sets out to end the conspiracy, clear his name, and save Emily.

Wednesday, 17 June 2015

Batman: Arkham Origins

Post-Launch Review
Batman: Arkham Origins (PC)
Developer: Warner Bros. Games Montréal
Released: October 2013
Played: story and almost all side quests complete in 21h

About

Two years after he began his mission to save Gotham and five years before Batman: Arkham Asylum, Batman is tracking crime lord Black Mask after a Christmas Eve prison break. Black Mask hires eight assassins with a $50 million bounty on the Bat. While fending off the assassins, Batman learns that Black Mask is setting bombs all over the city. And as if that weren't enough to deal with, there's a mysterious new criminal in town calling himself the Joker...

Wednesday, 10 June 2015

Assassin's Creed: Liberation HD

Post-Launch Review
Assassin's Creed: Liberation HD (PC)
Developer:Ubisoft Sofia / Ubisoft Milan
Released: October 2012 (PSVita) / January 2014 (HD)
Played: complete with extras in 13h:36min

About

It's 1765 in Louisiana, and assassin Aveline de Grandpré begins to uncover a plot to kidnap slaves for some nefarious purpose. The scheme has ties to the French and Spanish governors, and eventually leads to the Templar order. Aveline must balance her assassin, slave, and lady personas to gain allies in the bayou and uncover the truth behind the Templar plot.

Thursday, 12 February 2015

Tomb Raider

Post-Launch Review
Tomb Raider (2013, PC)
Developer: Crystal Dynamics
Released: March 2013
Played: story 100% complete in 14 hours

About

In this reboot of the classic series, Lara Croft is a young archaeologist on her first expedition, searching for the lost empire of Yamatai. The ship is struck by a powerful storm and trapped on a mysterious island, where Lara and her friends find themselves hunted by a dangerous cult of an ancient queen...

Wednesday, 10 December 2014

The Legend of Zelda: A Link Between Worlds

Post-Launch Review
The Legend of Zelda: A Link Between Worlds
Developer: Nintendo EAD Group No. 3
Released: November - December 2013
Played: 100% complete in 17h33min

About

When a stranger appears in Hyrule and kidnaps the Sages by turning them into paintings, a hero named Link sets out to rescue them. With a fragment of the Triforce stolen, cracks begin to appear in the kingdom of Hyrule, linking it to the dark mirror world of Lorule. Link will have to master a new skill to travel between worlds and save Hyrule and Princess Zelda.

Wednesday, 3 December 2014

Assassin's Creed III

Post-Launch Review
Assassin's Creed III (PC)
Developer: Ubisoft Montreal
Released: October - November 2012
Played: 100% complete in 54 hours

About

Desmond Miles and his team race to find the key to protecting the world from an apocalyptic solar flare by searching the memories of his ancestor Ratonhnhaké:ton. Nicknamed Connor, this half-Native American Assassin fights the Templars during the American revolution, making allies of necessity among the bluecoats while he pursues his course of revenge.

Wednesday, 12 November 2014

The Saboteur

Post-Launch Review
The Saboteur (PC)
Developer: Pandemic Studios
Released: December 2009
Played: story complete in 15h

About

Irish racecar mechanic Sean Devlin is cheated out of a win at the 1940 Saarbrücken Grand Prix by Nazi colonel Kurt Dierker. After an attempt at revenge goes terribly wrong, Sean finds himself in a strip club in Nazi-occupied Paris, where he is approached by a member of the Resistance hoping to capitalize on Sean's grudge...

Wednesday, 10 September 2014

inFAMOUS 2: Festival of Blood

Post-Launch Review
inFAMOUS 2: Festival of Blood DLC
Developer: Sucker Punch
Released: October 2011
Played: complete with 85% of trophies in 2h:39min

This is going to be a quick post and not a full review, since this is a relatively short DLC pack. Full review of inFAMOUS 2 here.

Festival of Blood is a silly side story that may or may not have canonically happened. Zeke meets a lady in a bar and tells her the story of how Cole was turned into a vampire and Zeke had to save him before the curse took full effect at dawn.

Cole doesn't have much in the way of electric powers for the duration of the DLC (though he does earn a few more at certain optional milestones), and only the first island is unlocked, so I'm guessing this is supposed to be set early in inFAMOUS 2's story. You get some nifty vampire powers to play with - full flight (though limited by blood energy) and a vision mode that allows you to spot secrets and upgrades and disguised vampires. Flight is fun because it's not something you ever get to play with in this series, and it makes city traversal feel fresh again.

Flight is powered by blood, which you can gain by staking vampires or sucking on civilians. There's a very brief effort to suggest that Cole may not need to drink blood, but it's quickly glossed over, and the series' iconic morality system is completely dropped for the DLC. It's like the writers want me to feel bad for drinking blood, but they couldn't be bothered to really do much about it.

The story is rather basic - Cole is now a vampire, and needs to kill the one that turned him (called Bloody Mary) before dawn, when she'll take full control. Mary's backstory is much more interesting than the main plot - you can find some of her musings on her history as optional audio logs, and you learn the defining bits as part of the main story. Her backstory is more interesting, but still relatively shallow.

The worst bit is when you're forced to play some UGC (user-generated content) missions to progress the story. They're two official missions produced by Sucker Punch, but they're of unimpressive quality and feel like a poorly shoehorned attempt to get the player interested in UGC. Since the UGC was entirely optional in the main game, I spent a good half hour wandering around the map collecting audio logs and canopic jars in the hope that maybe I'd unlock the next story mission somehow. When I'd finished both those things I had to check a walkthrough to realize that I had to do that UGC mission to progress. Not cool.

To me the best parts were the bookends with Zeke where he's telling the story to the girl he's trying to seduce. You get to see Zeke being charming and funny and completely (and unintentionally) sidelined by Cole. Too bad these are only a few minutes at the start and end.

Recommendation: maybe.

Festival of Blood felt kind of mediocre to me overall. It's neat to see the city all dressed up for Pyre Night, there are a couple of fun new powers, and the bits with Zeke are entertaining. But all the vampire stuff is fairly generic and relatively uninteresting. At only $5 and as a standalone it's inexpensive fun, though I didn't find it particularly memorable.

Wednesday, 23 July 2014

The Legend of Zelda: Link's Awakening DX

Post-Launch Review
The Legend of Zelda: Link's Awakening DX (3DS Virtual Console edition)
Developer: Nintendo EAD
Released: Summer 1993 (GB) / December 1998 (GBC) / June 2011 (3DS VC)
Played: story complete in 15h:28min

About

Washed up and trapped on a mysterious island, Link must collect eight magical instruments to awaken the mythical Wind Fish and return home. But there's more to Koholint Island than meets the eye...

Wednesday, 11 June 2014

Remember Me

Post-Launch Review
Remember Me (PC)
Developer: Dontnod Entertainment
Released: June 2013
Played: story complete in 9.5h

About

In the Neo-Paris of 2084, a new technology allows human memories to be digitized and subsequently stored, traded, sold, stolen, or deleted. After escaping from prison with much of her memory erased, Nilin teams up with her only remaining connection, the revolutionary known as Edge. Together they aim to restore Nilin's mind and bring down the Memorize corporation that abuses its power over the city's memories.

Wednesday, 23 April 2014

Wind Waker HD

Post-Launch Review
The Legend of Zelda: The Wind Waker HD
Developer: Nintendo EAD
Released: September 2013 (original version released December 2002)
Played: complete in 27h:40min

About

A boy named Link is celebrating his birthday on Outset Island when his sister is snatched by a giant masked bird in a case of mistaken identity. Link sets sail to save his sister, but gets pulled in to a greater conflict. An ancient evil has returned: Ganondorf seeks the sunken kingdom of Hyrule, and the ultimate power granted by the legendary Triforce.

Wednesday, 26 February 2014

inFAMOUS 2

Post-Launch Review
inFAMOUS 2
Developer: Sucker Punch Productions
Released: June 2011
Played: story complete, 100% shards and dead drops 

Note: much of this review is comparison to the first game since the story depends somewhat strongly on knowledge of the first

About

The beast that Kessler warned of arrived in Empire City, and superhero Cole McGrath was not as ready as he thought. Empire City is destroyed and Cole's injuries have drained him of most of his electrical powers. Moving south to New Marais, and followed by the beast, Cole needs to amplify his powers - but to do so he'll have to combat a militia that hunts conduits like Cole as dangerous freaks.

Wednesday, 5 February 2014

inFAMOUS

Post-Launch Review
inFAMOUS
Developer: Sucker Punch Productions
Released: May 2009
Played: story complete, 83% secondary objectives complete

About

After being caught in a blast that killed thousands in Empire City, Cole McGrath discovers that he has electrical super powers. Trapped in a quarantined city and blamed for the explosion, Cole is forced to clear his name by stopping a secret society from recreating the blast and levelling the whole city and unleashing more powers. In the process, Cole will have to decide what's more important: protecting Empire City, or taking the power of the Ray Sphere for himself.

Wednesday, 25 December 2013

Uncharted 3: Drake's Deception

Post-Launch Review
Uncharted 3: Drake's Deception
Developer: Naughty Dog
Released: November 2011
Played: story complete in 8h38min; no multiplayer

About

Nathan Drake and Victor Sullivan take on an old grudge, competing with an enemy from their past. This time they're on the trail of a lost city deep in the Rub' al Khali desert, discovered by Sir Francis Drake, who for some reason erased all evidence of his search. Along with the hazards of the desert, Drake's allegiances will be tested as the enemy dredges up secrets of his history and identity.

Wednesday, 11 December 2013

Uncharted 2: Among Thieves

Post-Launch Review
Uncharted 2: Among Thieves
Developer: Naughty Dog
Released: October 2009
Played: story complete in 9h45m

No screenshots. Sigh, PS3.

About

Following clues left by Marco Polo, treasure hunter Nathan Drake is on the trail of the fabled city of Shambhala and the Cintamani Stone, a legendary sapphire said to be bigger around than a man's armspan. But a ruthless warlord also wants the Stone for its mythical powers. Racing against the warlord and faced with betrayal, Drake hops around the globe to find the secret of Shambhala.