Wednesday, 9 April 2014

Torchlight II

Post-Launch Review
Torchlight II
Developer: Runic Games
Released: September 2012
Played: 7 hours as Outlander; story complete in 17 hours as Engineer

About

The Destroyer, the Vanquisher, and the Alchemist defeated Ordrak and ended the ember corruption... but the Alchemist, corrupted by the power of Ordrak's heart, has attacked and destroyed the town of Torchlight. As the Alchemist razes a path of destruction with unknown purpose, a new hero must rise to stop him.

Wednesday, 2 April 2014

Star Wars Rogue Squadron III: Rebel Strike

Post-Launch Review
Star Wars Rogue Squadron III: Rebel Strike
Developers: Factor 5
Released: October 2003
Note: a lot of this review is in comparison to Rogue Leader, since I jumped from that straight into Rebel Strike.

About

Jump back into the fighter cockpit as Luke Skywalker and Wedge Antilles continue the battle against the Empire. Rebel Strike includes new ground missions, more vehicles, and multiplayer modes.

Wednesday, 26 March 2014

Star Wars: Rogue Leader

Post-Launch Review
Star Wars: Rogue Leader (Rogue Squadron II)
Developer: Factor 5 & LucasArts
Released: November 2001

About

Take command of Rogue Squadron and join the Rebel Alliance's fight against the Empire. Fly a variety of ships in covert missions and dogfights, and face down Star Destroyers and even the Death Star.

Thoughts on Facebook + Oculus

(before I get into this, here's a disclaimer: I haven't been following development of the Oculus Rift super closely, so I may be lacking in detail. Also, a lot of this is pure speculation and might be crazy or completely wrong. If that's the case, feel free to rant in the comments.)

I've had a bit of time to think about Facebook's acquisition of Oculus, and here's where I stand.

If I had pre-ordered a Rift headset, I would cancel it. Of course the worst-case scenario is that the Rift will be tied to your Facebook account and every time you play a game you'll face an apocalyptic rain of advertisements before you get started and between levels, but that's not really what's important right now.

Wednesday, 19 March 2014

Dungeons of Dredmor

Post-Launch Review
Dungeons of Dredmor
Developer: Gaslamp Games
Released: July 2011
Played: 25h:36min

About

The evil lich Dredmor is attempting to break out of his ancient prison, and he must be stopped! Wield silly skills, face ridiculous monsters, and hoard strange items as you die repeatedly trying to stop Dredmor.

Wednesday, 12 March 2014

S.T.A.L.K.E.R.: Clear Sky

Post-Launch Review
S.T.A.L.K.E.R.: Clear Sky
Developer: GSC Game World
Released: August/September 2008
Played: story complete in 20 hours

About

As a prequel to S.T.A.L.K.E.R.: Shadow of Chernobyl, Clear Sky follows the mercenary Scar as he investigates the cause of the recent massive radiation emissions from the centre of the Chernobyl Exclusion Zone. With the help of a research group called Clear Sky, Scar determines that a stalker has disturbed the balance of the zone - Strelok, the player's character from SoC.

Wednesday, 5 March 2014

Mass Effect 3

Post-Launch Review
Mass Effect 3 (PC)
Developer: BioWare
Released: March 2012
Played: best ending and all DLC in 38 hours; 2 hours multiplayer

About

The Reapers have arrived and no one is ready. After an initial assault on Earth, the Reapers quickly spread across the galaxy, laying siege to the homeworlds of the strongest species to begin their harvest. Facing impossible odds and fighting against a cycle that's lasted millions of years, Commander Shepard must unite the galaxy for a desperate, all-out offensive against the overwhelming force of the Reapers.

Wednesday, 26 February 2014

inFAMOUS 2

Post-Launch Review
inFAMOUS 2
Developer: Sucker Punch Productions
Released: June 2011
Played: story complete, 100% shards and dead drops 

Note: much of this review is comparison to the first game since the story depends somewhat strongly on knowledge of the first

About

The beast that Kessler warned of arrived in Empire City, and superhero Cole McGrath was not as ready as he thought. Empire City is destroyed and Cole's injuries have drained him of most of his electrical powers. Moving south to New Marais, and followed by the beast, Cole needs to amplify his powers - but to do so he'll have to combat a militia that hunts conduits like Cole as dangerous freaks.

Wednesday, 19 February 2014

Outlast

Post-Launch Review
Outlast
Developer: Red Barrels
Released: September 2013
Played: complete in 4h:24min

About

Freelance reporter Miles Usher receives an anonymous tip hinting that something strange is going on at the Murkoff Corporation's Mount Massive Asylum. Miles sets out to investigate, armed only with his digital camcorder, and quickly discovers that he's in over his head - trapped in the asylum with escaped inmates terrified of (or worshipping) a mysterious force.

Wednesday, 12 February 2014

Papers, Please

Post-Launch Review
Papers, Please
Developer: Lucas Pope
Released: August 2013
Played: 2h36min; 3/20 endings unlocked

About

In Papers, Please, the player takes the role of a border checkpoint officer for the (fictional) country of Arstotzka in the late 1980s. The player is in charge of permitting or denying access to Arstotzka, and must adapt to ballooning regulations and balance the dangers of noncompliance against ethics and financial need.