Showing posts with label Call of Duty. Show all posts
Showing posts with label Call of Duty. Show all posts

Saturday, 4 February 2012

Linearity in First-Person Shooters


Doing my usual background research before I start a review, I was checking out the critical reception of Legendary, a first-person shooter where a thief hired to steal Pandora's Box opens the box, and unleashes various mythological creatures and magical forces on the world (see my review here). The game's average score is only 50%. The two main complaints are that it's too linear, and that there are too few enemy types.

If linearity and poor enemy diversity are enough to drop Legendary to 50%, then why do Call of Duty games consistently receive ratings of 80-90? Why are some FPS games criticized for being too linear while others get a free pass?