Showing posts with label Platformer. Show all posts
Showing posts with label Platformer. Show all posts

Wednesday, 21 August 2013

Prince of Persia

Post-Launch Review
Prince of Persia (PC)
Developer: Ubisoft Montréal
Released: December 2008
Played: finished story in 11 hours

About
Prince of Persia (unsubtitled) is a game that stands apart from the Sands of Time series to tell its own, unrelated story. A thief is travelling the desert in search of his lost treasure when he stumbles into a crisis: an ancient god of darkness, Ahriman, has broken his bonds and is nearly ready to escape his confinement. Elika, a princess wielding the light magic of Ormazdt (Ahriman's good counterpart), convinces the thief to help her purify the lands and push back the corruption in order to re-seal Ahriman and prevent his escape. The thief and Elika must roam the abandoned desert city, using their acrobatic skill and magic to find and heal the fertile grounds and keep the land safe from Ahriman's corruption.

Wednesday, 31 July 2013

Gunpoint

Post-Launch Review
Gunpoint
Developer: Suspicious Developments
Released: June 3rd 2013

About

Freelance spy Richard Conway finds himself tied up in a murder investigation when he's caught on camera near the scene of the crime. As Conway works to clear his name, the jobs he works begin to expose a bigger conspiracy, and Conway is forced to choose a side.

Wednesday, 20 March 2013

Doctor Who: The Eternity Clock

Post-Launch Review
Doctor Who: The Eternity Clock
Developer: Supermassive Games
Released: May 2012 (PSN), November 2012 (PC)

About

Featuring Matt Smith as the 11th Doctor, The Eternity Clock is a puzzle-platformer game that begins when the Doctor is caught in a time storm that seems to be affecting the entire universe. The TARDIS plugs the gap, temporarily stabilizing the storm but preventing the Doctor from moving his ship. The Doctor and River Song have to figure out what's causing the maelstrom before it destabilizes and re-writes history.

Wednesday, 29 August 2012

Prince of Persia: The Forgotten Sands

Post-Launch Review
Prince of Persia: The Forgotten Sands (PC)
Developers: Ubisoft Montreal, Quebec, Singapore, & Casablanca
Released: May 18 2010 (consoles) / June 12 2010 (PC)

About

Prince of Persia: The Forgotten Sands is a third-person action-platformer which takes place between the previous games Sands of Time and Warrior Within. The Prince is sent to learn leadership from his brother Malik, but finds the palace under siege by a massive army when he arrives. In his desperation, and despite the Prince's warnings, Malik releases the Army of Solomon, a legendary magical force with as many soldiers as there are grains of sand. The army devastate's Malik's kingdom and corrupts him, leaving the Prince to look for a way to stop the sand army and save his brother.

Wednesday, 22 August 2012

Mirror's Edge

Post-Launch Review
Mirror's Edge
Developer: DICE
Released: November 2008 (console) / January 2009 (PC)

About

Mirror's Edge is a first-person platformer (and occasionally shooter) which takes place in an unnamed dystopian city of the future, where life is comfortable and crime-free for most, at the cost of many freedoms and liberties. Faith is a runner - a courier who races across the rooftops illegally delivering messages and packages for those who would prefer that their communications go unmonitored. Faith's sister Kate unwittingly stumbles into some serious trouble, and it's up to Faith to help her out, pursued all the while by a police force intent on keeping certain secrets safe.

Wednesday, 18 July 2012

Braid

Post-Launch Review
Braid

Developer: Number None, Inc. (designed by Jonathan Blow)
Released: August 6 2008 (XBox Live Arcade); various 2009 (other platforms)


About

Braid is a 2D puzzle-platformer with hand-drawn environments and characters. You play as Tim, a man who hopes to undo his mistakes in his quest to find the Princess. Time and perspective work differently for Tim than for others, and he has the ability to control and manipulate time to some extent. Tim's journey takes him through a variety of worlds and hazards as he searches for the Princess.

Wednesday, 21 March 2012

Psychonauts

 Post-Launch Review
Psychonauts
Developer: Double Fine Productions
Released: April 2005

About
Psychonauts is a third-person platformer about a psychic boy named Raz, who runs away from the circus to sneak into a training camp for Psychonauts: psychic spies. While there, he develops his psychic powers, meets a lot of really weird people and helps them overcome psychological issues, and uncovers a sinister plot behind the scenes of the camp.

Wednesday, 22 February 2012

Trine 2

Post-Launch Review
Trine 2 (and Trine I guess)
Developer: Frozenbyte
Publisher: Atlus
Released: December 7 2011 (PC), December 20 (PSN), December 21 (XBLA)

Note: this review doesn't include co-op, since I don't know anyone else with the game. But I'd be interested to try it if anyone wants to hit me up.

About
Trine 2 is a 2D fantasy puzzle platformer that manages to look very 3D. Three heroes bound together by an artifact called the Trine — Amadeus, a wizard; Zoya, a thief; and Pontius, a warrior — set out on a new quest to rescue a queen and restore her kingdom. The player can swap at will between the three heroes, using their unique abilities to solve puzzles and fight through the goblin hordes.

At Launch
Trine 2 earned an average review score of 90, with reviewers praising the improvements on an already great formula, citing a sharper art style and stronger gameplay.

Post Launch
There have been many updates to address bugs and tweaks. Nothing really major, just general make-it-work stuff. A bunch of achievements were added post-launch, some tied to the original game, others to the new levels.
Two bonus level packs have also been released: Goblin Menace and Dwarven Caverns. Both are included if you buy Trine 2: Complete Story, or you can get the Complete Story upgrade if you have the basic Trine 2.
The Good
Art Direction
Trine is one of the most colourful games I've ever laid eyes on. Anywhere else I might complain about the very high levels of saturation and bloom, but the world is fantastic enough (in the sense that it's a fantasy world) that it just works. Trine 2 is more 3D than its predecessor: there's a surprising amount of depth in this sidescroller. Just about every location in the game is screenshot-worthy.
Puzzles
The physics-based puzzles are surprisingly complex, and quite challenging toward the end of the game. The acid and lava fluid puzzles are particularly nasty, since you not only have to play with the mechanisms and make sure everything is in place and moves when you want it to, you also have to pay close attention to what you're doing with the lava and acid, and where the flow is going.
Streamlined
There are a few less abilities and upgrades, but the ones that remain are very satisfying. The findable treasure from the first game is gone. I do miss the unique little bonuses and abilities and choosing to which character I should assign them, but it makes gameplay smoother without needing to worry about who has what gear equipped. The characters themselves mention the change — after a long swim underwater, Amadeus asks “Whatever happened to that talisman that let us breathe underwater?” and a suddenly nervous Zoya quickly changes the subject.
Ability Redistribution
You can redistribute your ability points at any time, so once you've levelled up a few times, you essentially have access to all abilities as long as you're willing to open a menu and swap. It means you never have to go “if only I'd invested in more wizard powers!”.
Story
Trine 2 is a fantasy game that doesn't bother with saving the kingdom / world / universe. It's a more personal story that still feels fairly epic. It's a nice change of pace from the usual “chosen hero(es) saves the world from prophesied evil”.

A Bit More Variety
There are a few more monster types in the sequel, which is nice. Combat feels a bit more diverse.
Thief & Warrior
In both games, the thief is my go-to character. Her bow is a great ranged weapon and utility, plus she's got that grappling hook which makes movement quick and fun. I was surprised with a new feature the warrior got as well, which made him way more useful both in and out of combat: he can throw his storm hammer to smash down walls at a distance. I do miss his object-throw ability from the first game a bit, though — if the wizard is dead, now you can't move stuff around.
Final Boss
Final boss is pretty awesome. One of the most dynamic and intense battles I've ever seen in a 2D platformer.
The Neutral
Achievements
The achievements in Trine 1 were very completion-oriented. There were some achievements for “do this funny thing”, but over half of them were for 100% completion on each stage. Trine 2 has fewer achievements, none of which are for completion (except the “earn all achievements” achievement). It puts less pressure on you to discover every single collectible... but at the same time, I also feel like I have less motivation to go back and replay the levels I didn't fully clear.
EDIT: completion achievements were added post launch, as well as achievements for the new levels. There's my motivation!
Any Problem Can Be Solved with Enough Boxes
This is an issue that was also present in the first game, and it seems as though Frozenbyte either doesn't consider it a problem, or just didn't know what to do about it. Trine is a platforming game where many of the puzzles involve movement and jumping. You can play as a wizard who can make up to four boxes. See the potential problem here? If the challenge is “get to this really high platform”, you don't have to solve the puzzle, you can just stack boxes until you can jump up.
This was addressed somewhat since the first game, where you could move boxes and platforms while you were standing on them. That was a major issue — with deft movement you could just levitate yourself anywhere in the game without even climbing boxes. So it seems as though Frozenbyte recognized that there was an issue here, but it's still present — albeit to a lesser extent — in the sequel.
The Bad
The Wizard
In Trine the wizard was completely useless in combat. You could try to drop boxes on enemies, but that was difficult at best due to the slow manipulation speed. Frozenbyte tried to make him better in Trine 2 by adding a “levitate monster” ability — you can move monsters around in the same way as boxes — but it doesn't deal any damage. Sometimes you can slowly hover one monster at a time into an environmental hazard, but there isn't always a hazard present. If your thief and warrior die in combat and you're left with the wizard, you may as well just give up and load a checkpoint. It's particularly frustrating because the wizard is by far the most useful out of combat, due to the aforementioned box issue.
Maybe this is deliberate. But even if it is, it's still frustrating -- even more so when it seems that Frozenbyte acknowledged this issue from the first game, and tried to fix it, and... didn't really pull it off. It leaves him feeling kind of gimmicky and less versatile. He's just the guy you switch to when you need some boxes.
The Verdict
Recommendation: Play it.
Trine 2 is $15 on Steam. I got about 8 hours out of it in a single, fairly collectible-obsessive playthrough, but didn't quite grab everything. The first game is $10 and probably about the same length, and even has a free demo. So at the very least, try out the demo of the first one. It's a fun platformer with nice visuals and clever puzzles. There's not much to dislike here. Trine 2 is just an overall great game at a cheap price.

Friday, 27 January 2012

Cave Story +

Developer: Studio Pixel
Released: November 22 2011

Cave Story + is a heavily upgraded version of the original Cave Story. It's a sidescrolling action platformer where you play a mysterious boy with amnesia who encounters a rabbit people called the Mimiga. Living in the caves of a floating island, the Mimiga are being terrorized by the Doctor and his minions, who intend to exploit the Mimiga's secret to wage war on the surface.

Monday, 16 January 2012

Crayon Physics Deluxe

Developer: Petri Purho

Released: January 2009

Crayon Physics Deluxe is a 2D physics puzzler where your goal is to push a red ball into all the stars in each level, using crayons to draw paths or objects to help the ball arrive at its destination.

Monday, 9 January 2012

Edge

Developer / Publisher: Mobigame
Released: December 2008 (iOS), August 2011 (Steam)

Edge is a platform puzzle game where you guide a cube around various levels collecting smaller coloured cubes. You earn points for speed and the number of cubes you collect, and lose points for falling off the level, getting squished, or otherwise destroying your cube. Your cube moves by rolling and can climb up steps. If you roll your cube onto an edge and hover there, you get “edge” points which are removed from your total time at the end of the game.

Wednesday, 14 December 2011

Limbo

Post-Launch Review
Limbo
Developer: Playdead
Publisher: Microsoft Game Studios (XBox), Playdead (PS3, Windows)
Released: July 21 2010 (XBox Live), July 19 2011 (PSN), August 2 2011 (Steam)

About
Limbo is a puzzle-platform black-and-white sidescroller about a boy searching for his sister. The graphics are fuzzy and moody, calling to mind film noir and early animation more than typical game graphics. The gameplay is of a style called “trial by death” by the developers — the player is expected to die at least once before solving most puzzles.