Showing posts with label RPG. Show all posts
Showing posts with label RPG. Show all posts

Wednesday, 5 July 2017

Legend of Grimrock 2

Post-Launch Review
Legend of Grimrock 2
Developer: Almost Human
Released: October 2014
Played: true ending in 23h

About

Shipwrecked on the isle of Nex, four prisoners can escape only by exploring the island's ancient ruins, fighting and puzzling through perilous dungeons, discovering powerful artifacts, assembling the four elements, and confronting the island master.

Wednesday, 4 November 2015

Shadowrun: Dragonfall - Director's Cut

Post-Launch Review
Shadowrun: Dragonfall - Director's Cut
Developer: Harebrained Schemes
Released: January 2015 (standalone)
Played: complete in 18h:12min

About

What should have been an easy job goes horribly wrong and your crew of mercenaries suddenly finds itself in the middle of a dangerous conspiracy. A dragon that was believed killed decades ago after a post-Awakening rampage is actually alive, and now that you know, it wants you dead. The only way to protect your teammates and your home is to discover the dragon's plans and put a stop to them.

Wednesday, 21 October 2015

Shadowrun Returns

Post-Launch Review
Shadowrun Returns (PC)
Developer: Harebrained Schemes
Released: July 2013 (PC) / September 2013 (mobile)
Played: complete in 10h:36min

About

Set in a future where magic has returned to the world, you are a shadowrunner, a mercenary operating in the underworld independent of the megacorporations. Your friend Sam has died, and he's left you a message offering you a huge payout to find his killer. You're on the job, but the case quickly grows bigger than you imagined...

Wednesday, 23 September 2015

Kingdoms of Amalur: Reckoning

Post-Launch Review
Kingdoms of Amalur: Reckoning (PC)
Developer: 38 Studios / Big Huge Games
Released: February 2012
Played: 21 hours including partial story and Teeth of Naros DLC

About

The world is changing. The time of the immortal fae is passing and magic is fading, all while the Winter Court of the fae has been taken over and corrupted when that should be impossible. You died in the war against the Tuatha sect... and then you woke up. Somehow you have been freed from fate and are now able to alter the destiny of the people and the world. 

Wednesday, 19 August 2015

Transistor

Post-Launch Reviews
Transistor (PC)
Developer: Supergiant Games
Released: May 2014
Played: story complete in 8h; 100% complete in 13h:12min

About

A man dear to popular singer Red lies dead with a sword called the Transistor in his body, but his consciousness has been taken into the Transistor. Pursued by the mysterious Camerata who stole her voice and robotic entities called the Process, Red races through Cloudbank to discover why she was targeted and why the Process are re-shaping the city.

Wednesday, 21 January 2015

Pokémon Omega Ruby / Alpha Sapphire

Post-Launch Review
Pokémon Omega Ruby
Developer: Game Freak
Released: November 2014
Played: complete in 40h

About

A trainer in the Hoenn region sets out to be the very best, accompanied by their neighbour. Along the way, you'll encounter Team Aqua and Team Magma, who want to improve the world, but bite off more than they can chew when they awaken powerful ancient legendary Pokémon...

Wednesday, 24 September 2014

Guild Wars 2: The Re-Review

It's been two years since Guild Wars 2 released, and almost that long since I posted my original review. I was looking over that review the other day, and it's... really outdated. I briefly considered updating the review, but so much has changed that it would actually be easier to write a whole new review.

So here we go!

Wednesday, 3 September 2014

Bravely Default

Post-Launch Review
Bravely Default
Developer: Silicon Studio
Released: October 2012 (original Japanese release) / December 2013 - February 2014 (For the Sequel & EU/NA releases)
Played: 100% complete in 74h:54min

About

A mysterious disaster opens a chasm that swallows a village, rots the sea, stills the wind, and sends magma and earthquakes out of control. Four heroes affected by the disaster set out to close the chasm by reawakening the four powerful crystals that govern the elemental forces. But is that really the right thing to do?

Wednesday, 25 June 2014

Dragon Age II

Post-Launch Review
Dragon Age II (PC)
Developer: BioWare
Released: March 2011
Played: complete in 37h:50min

About

During Ferelden's Blight, many refugees fled the country. Hawke is one of them, arriving in the city of Kirkwall as a refugee. Over the course of a decade, Kirkwall faces much unrest, and Hawke is drawn into political conflicts and a growing feud between the city's mages and templars. As tensions mount, Hawke is forced to choose sides and face the brewing war...

Wednesday, 4 June 2014

Penny Arcade's On the Rain-Slick Precipice of Darkness 4

Post-Launch Review
Penny Arcade's On the Rain-Slick Precipice of Darkness 4 (PC)
Developer: Zeboyd Games
Released: June 7 2013
Played: complete in 7h:54min

About

The world has been destroyed but Tycho's planned apocalypse has failed. Gabe, Tycho, Moira, Jim, and Dr. Blood find themselves hurled into Underhell, the last bastion of existence propped up by the sole remaining god. Tycho is determined to finish his plan, accompanied reluctantly by his few friends and allies.

Wednesday, 28 May 2014

Penny Arcade's On the Rain-Slick Precipice of Darkness 3

Post-Launch Review
Penny Arcade's On the Rain-Slick Precipice of Darkness 3 (PC)
Developer: Zeboyd Games
Released: June 25 2012
Played: story complete in 6h:42min; prelude complete in 48min

About

This very delayed sequel switches to a 16-bit retro RPG style to continue the story of the Startling Developments detective agency and their battle against the disturbingly comedic elder gods. One-time ally Dr. Blood has stolen the dreaded Necrowombicon, and thus Gabe and Tycho set out to foil his plans.

Wednesday, 5 March 2014

Mass Effect 3

Post-Launch Review
Mass Effect 3 (PC)
Developer: BioWare
Released: March 2012
Played: best ending and all DLC in 38 hours; 2 hours multiplayer

About

The Reapers have arrived and no one is ready. After an initial assault on Earth, the Reapers quickly spread across the galaxy, laying siege to the homeworlds of the strongest species to begin their harvest. Facing impossible odds and fighting against a cycle that's lasted millions of years, Commander Shepard must unite the galaxy for a desperate, all-out offensive against the overwhelming force of the Reapers.

Wednesday, 23 October 2013

Pokémon X & Y

Post-Launch Review
Pokémon X & Y
Developer: Game Freak
Released: October 12 2013
Played: two playthroughs (one X, one Y), over 80 hours so far

About

The latest installments in the Pokémon series, X and Y set the player on a quest to discover the secrets of Mega Evolution, a new form of Pokémon evolution. The player must capture, train, collect, battle, and befriend the varied creatures known as Pokémon in order to explore the Kalos region and stop the villainous Team Flare.

Wednesday, 2 October 2013

Dead Island

Post-Launch Review
Dead Island (PC)
Developer: Techland
Released: September 2011
Played: story complete in 23 hours

About

When an outbreak of the living dead strikes the tropical island resort of Banoi, a group of survivors must work together to fight through the horde and escape the island in this open-world first-person RPG.

Wednesday, 25 September 2013

Cthulhu Saves the World

Post-Launch Review
Cthulhu Saves the World (PC)
Developer: Zeboyd Games
Released: December 2010 (XBox Live) / March 2011 (Steam & XBLA rerelease)
Played: story complete in 6 hours

About

Cthulhu, the evil elder god, reawakens... and is immediately cursed by a mysterious wizard. The curse seals away Cthulhu's awesome power, and the only way to remove the curse is for Cthulhu to become a true hero. The ancient one assembles a party of heroes and sets out to vanquish evil monsters and accomplish heroic deeds... so that he can get his power back and destroy the world.

Wednesday, 18 September 2013

Star Wars: Knights of the Old Republic II

Post-Launch Review
Star Wars: Knights of the Old Republic II - The Sith Lords
Developer: Obsidian Entertainment
Released: December 2004
Played: story complete in 27 hours with TSLRCM installed (see Post Launch section below)

About

Five years after the events of Knights of the Old Republic, the Jedi are nearly extinct, wiped out by the Sith. You are the last known Jedi - an exile no longer connected to the Force, banished from the Jedi Order for their role in the atrocities of the Mandalorian Wars. The exile must reconnect to the Force to battle a new Sith threat with the power to destroy whole worlds and feed on the Force.

Wednesday, 7 August 2013

Skyrim DLC

Post-Launch Review
Skyrim DLC (PC)
Developer: Bethesda Game Studios

Dawnguard

 If I had to choose three words to describe Dawnguard's story, I would pick generic, standard, and boring. This vampire hunter story has been told plenty of times. You've got your crotchety old guy that no one believed but was right all along, vampires trying to get around the sun weakness, and a hawt female vampire who proves that not all vampires are evil. Yawn.

The new gameplay stuff is better, but not great. You can use crossbows,  which are almost as good as bows. You do get the option to side with either the Dawnguard or the vampires, and if you pick vampire you become one. That's cool, and the powers are really neat... but super overpowered. Which is especially problematic when you can already be super overpowered before even becoming a vampire.

The best elements are the things that have nothing to do with the vampire story. You'll be sent to find and decipher more Elder Scrolls, which requires you to find a Moth Priest and learn about how the Elder Scrolls are read, and what the long-term effects are. You get to uncover some information on the snow elves and a bit of their culture before they became the falmer, mirroring an ancient ritual that has you make a quiet trek through the beautiful Forgotten Vale. These segments are where the DLC shines.
Recommendation: maybe.
The vampire stuff is cool, but the rest of it is just more Skyrim. There are some great segments and lore, but the main story is pretty unimaginative and boring.


Hearthfire

SUPER AWESOME... as long as you're trying it on a new save file. To build a house you need to do all kinds of running around to gather materials. On a new save you can build your house as you adventure, but with an experienced character you'll just be fast travelling back and forth until your house is done... and if you already bought some of the other houses, a custom one won't add that much. You also can't include all building options in the same house, and you can't change your mind and renovate structures once you've added them. What's most inconvenient is moving all your stuff if you've already been filling a house - I have thousands of pounds of crap in Whiterun that would be really annoying to carry over.
There are some flaws and bugs as well. Your display cases don't allow you to place stuff inside; weapon racks don't properly hold weapons; armour racks can display the wrong armour and can duplicate items; your beds don't apply the Well Rested bonus; there are some renovation bugs; and it takes FOREVER for your furniture to show up if you have your steward order it for you (as in, in-game months), making it way faster (but more expensive) to build it yourself. Fortunately the Unofficial Hearthfire Patch fixes a lot of these issues - I'll talk about some good mods to install in a future post.

Recommendation: play it on a new save. 
There are some pretty cool features you can build into your house, and will add a lot of convenience if you build the right stuff together. It's pretty unwieldly to build everything on a long-established character, but if you build as you go you'll probably be much better off. Once you fill out the rooms they're really awesome - the armoury and trophy room in particular are great showcases for your collection.

Dragonborn

This is the good stuff! A whole new island to explore, with new architecture and terrain types (ash-covered forest, volcanic features), new armour and weapons, new unique item enchantments, new crafting ingredients and recipes, some touches of Morrowind, and plenty of new quests and dungeons to discover.

Dragonborn hooked me before I even started playing it. I went to Riften and was attacked by a group of cultists shouting that I'm an impostor and the true dragonborn has sent them to kill me. Uh, what? I learned all the words of power and killed the dragon god, I damn well want to know who's calling me an impostor!

Solstheim's new environments really got me excited to explore again. After 100 hours of vanilla Skyrim I burned out on exploration and never finished clearing the map, but Solstheim's ash forests, ice caves and glaciers, and the realm of Apocrypha were new stuff.

Spoilers in the next two paragraphs - skip them if you want the main story of Dragonborn to be a surprise.
Speaking of Apocrypha, there's a lot of lore involved in Skyrim. Miraak, the first Dragonborn, gained his power from Hermaeus Mora, the Daedric prince of knowledge and fate. Apocrypha is really creepy with all its ruined books, black liquid, and tentacles - the visuals plus the theme remind me strongly of H.P. Lovecraft. Anyway, Miraak gained power from Hermaeus Mora in exchange for service, and Miraak wants to use the new Dragonborn to take his place and return to Tamriel, which he'll take over using his power to control dragons.

I didn't feel that the game properly communicated the terms of Miraak's service, though - Miraak appeared on Solstheim at least once to taunt me by stealing a dragon soul, but when I saw him again later he said he was trapped in Apocrypha. That's weird, he was in Tamriel a few hours ago. And he's been gathering and communicating with followers somehow. Is he trapped or isn't he? In any case, I also felt the final battle with Miraak ends very suddenly. It was a cool fight - Miraak called down dragons and consumed them to heal several times - but when I killed him, Hermaeus Mora showed up and stabbed Miraak and told me I'd be serving him now. And that's it. I couldn't even say no. Back to Tamriel with me.
Recommendation: play it.
Dragonborn adds a ton of lore and gameplay, and it's high-quality stuff. It recaptures the feeling of discovery that I loved about the base game, and expands on lore and story in interesting ways. Plus all the new gameplay features will keep you busy.

Wednesday, 26 June 2013

Borderlands 2

Post-Launch Review
Borderlands 2 (PC)
Developer: Gearbox Software
Released: September 2012

Note before we get started: links to DLC reviews are in the "Post Launch" section.

About

A follow-up to the first action-RPG FPS, Borderlands 2 is set five years after the opening of the Vault. A mysterious and powerful element called eridium appeared after the vault opened, and Handsome Jack took advantage and struck it rich, buying out the Hyperion weapons corporation. Now Jack rules Pandora, seeking to open a new Vault that will give him ultimate power, and destroying anyone that gets in his way... like you, a new vault hunter, teaming up with the original crew to stop Jack.


Monday, 13 May 2013

Random Encounters: Why They're Bad, and When They're Done Right

You're walking through the grass. You're low on health and you need to heal. You can see the town. You're almost there! And suddenly a pack of monsters leaps out of the bush, right in your path.

I hate random encounters in RPGs. In most games, they serve only one purpose: padding out the game. Sure, random encounters show you that the wilds are dangerous, but there are other ways to do that than throwing random monsters at you. They also typically give you experience and/or loot, but the designer(s) could just as easily compress the levelling curve and remove those random encounters entirely.

But there are examples of games where they're done right.

Wednesday, 8 May 2013

Pokémon Black 2

Post-Launch "Review"
Pokémon Black 2
Developer: Game Freak
Released: June 2012 (Japan) / October 2012 (international)

The first true sequel in the main Pokémon franchise, Black 2 (and White 2) is set two years after the events of Black and White. The Unova region is seeing huge changes in the distribution of Pokémon wildlife, new developments are springing up across the region, and Team Plasma is back to take over the world using a third legendary dragon, Kyurem.

I had planned this to be a full review. I even played Black 2 for over 50 hours (10 more than the main story), which is normally plenty of time for me to write a full review. The problem is that I've played so many hours of Pokémon across so many different versions that I'm finding it much harder than usual to step back and look at the game objectively in terms of high-level design elements and the perspective of a new player.

So I figure I'll just talk about a few things that stuck out to me.