Showing posts with label ARPG. Show all posts
Showing posts with label ARPG. Show all posts

Wednesday, 23 September 2015

Kingdoms of Amalur: Reckoning

Post-Launch Review
Kingdoms of Amalur: Reckoning (PC)
Developer: 38 Studios / Big Huge Games
Released: February 2012
Played: 21 hours including partial story and Teeth of Naros DLC

About

The world is changing. The time of the immortal fae is passing and magic is fading, all while the Winter Court of the fae has been taken over and corrupted when that should be impossible. You died in the war against the Tuatha sect... and then you woke up. Somehow you have been freed from fate and are now able to alter the destiny of the people and the world. 

Saturday, 1 November 2014

Dark Souls 2: Crown of the Old Iron King

I sort of finished the second chapter of Dark Souls 2's three-part DLC a while back, and though I didn't fully finish it, I thought I should probably publish this at some point.

The main part of the expansion takes place in the Brume Tower, a huge intricate pillar that you must descend to find the boss. This area is more reminiscent of the first Dark Souls in design, rewarding you with unlockable shortcuts and new ways to explore areas you thought you'd already cleared. This is great - since the DLC focuses on just the one tower, you feel as though you're conquering the place and learning its secrets, rather than just blowing through a dungeon.
In the first DLC I was struck by the upgrades to enemy AI, but I didn't feel it as much here. Some tough fights can be manipulated into relatively trivial affairs if you play it right. Well, except for one particular invasion, where the phantom fights for a bit and then runs down into a curse-infested tower protected by respawning enemies. What a jerk. If you know your items there's a way to turn the tables, but I won't spoil it for you here.

One thing I liked and didn't like at the same time is that one of the bosses is extremely challenging if you don't fully explore and/or conserve resources on your way down. Four idols outside the arena heal him when he gets within range, so if you want a fair fight you'd better find the way to destroy the idols.
The optional area, the Iron Passage, looks really cool - it's pretty much made of iron ore - and gives you a choice on how to approach the area. But there's only one bonfire, so making it to the boss alive can be quite troublesome. The astronomers are fairly smart, mobile casters, and the sorcerers will teleport and try to backstab you. Those are neat, but the possessed armours and hollows can be maddening. And the finale to this area I spent so much time grinding through is... the Smelter Demon again? That's kinda lame. 

After Smelty, I remembered I'd found an area with an armour stand that looked like it did something but I couldn't access. I figured maybe it would do something now that I had the crown, so I went back and the armour was glowing, but still didn't do anything. Turns out you need both the crown and the seed of a tree of giants, because it's a memory you can access. This annoyed me a bit because I'd started a NG+ playthrough and haven't re-acquired the seed yet, so I've got to progress the campaign even further before I can finish the DLC. This is why I delayed this write-up for so long: I figured I'd just play through the game more to access the final part of the DLC, but I got bored of that and stopped. I waited long enough that I figured I should just publish the damn article.
This DLC disappointed me a little bit. It's high quality and stacks up well with the rest of the game, but it didn't feel as interesting as the first, the environments didn't really stand out, and none of the items caught my attention in the way the Puzzling Stone Sword did. Plus there's a chunk of it you can't play unless you progress the main campaign far enough, which is very annoying on a NG+.

Wednesday, 6 August 2014

Dark Souls II: Crown of the Sunken King

I don't have a full review for you today since I've been busy moving to a new apartment, but I can share some quick thoughts on the first episode of Dark Souls II's DLC.
The Crown of the Sunken King is quite strong. Just entering the DLC area is intimidating - you hear the sound of heavy breathing as you walk down the tunnel, and knowing Dark Souls I was worried I'd unknowingly walk into a giant mouth or something. Then you get a gorgeous view of a huge underground pyramid, followed by a bit of a surprise.

The level design is great, with areas that are intricate and maze-like. Enemies are fantastic, with some tricks and surprises I haven't seen before (like a spirit I thought was a player ghost at first, and almost got me killed). The drakeblood knights have crazy AI and feel almost like fighting another player with all their rolling and timed swipes. Jester Thomas is ludicrous. And there's an optional boss that fans immediately dubbed the "gang bang", which is kind of apt given how the fight is organized (ie you'd better bring friends).

The two big bosses have some interesting features. Elana adds some new lore mysteries - why does she summon a knight with this very particular appearance? Her boss weapons hint that she may be another fragment of Manus, or at least has some kind of strong tie to the Dark. And the aggression and diversity of the final boss is very reminiscent of Kalameet, an excellent DLC boss from the first Dark Souls' DLC pack. I was very lucky to have some good co-op partners for that one since I nearly flipped out when the boss appeared. I mean, I saw it coming, but it's pretty dangerous looking.
And I can't finish this without mentioning the Puzzling Stone Sword, one of the coolest weapons in the entire game (if you can find it). It's got quite the move set.

So yes, I enjoyed this DLC, and I'm looking forward to the next two crowns!

Wednesday, 7 May 2014

Dark Souls II

Post-Launch Review
Dark Souls II (PC)
Developer: From Software
Released: March 2014 (console) / April 2014 (PC)
Played: story complete in 40h:30m

About

A lone traveller finds their way to the kingdom of Drangleic, seeking to end the curse of undeath
. Others have travelled here for the same purpose, and many are finding that the curse slowly erodes their memories. An ancient land full of monsters and undead stand in the way of a cure, as well as some mysterious folk whose intentions may not be what they first appear.

Wednesday, 9 April 2014

Torchlight II

Post-Launch Review
Torchlight II
Developer: Runic Games
Released: September 2012
Played: 7 hours as Outlander; story complete in 17 hours as Engineer

About

The Destroyer, the Vanquisher, and the Alchemist defeated Ordrak and ended the ember corruption... but the Alchemist, corrupted by the power of Ordrak's heart, has attacked and destroyed the town of Torchlight. As the Alchemist razes a path of destruction with unknown purpose, a new hero must rise to stop him.

Wednesday, 15 January 2014

Dark Souls

Post-Launch Review
Dark Souls (PS3)
Developer: From Software
Released: October 2011 (console) / August 2012 (PC)
Played: story complete, including Artorias of the Abyss DLC, in 49h:45min

About

Dark Souls is a fantasy action-roleplaying game set in the ancient, forgotten kingdom of Lordran, home of the great lords who defeated the dragons in ancient times. The player takes on the role of a cursed undead chosen to succeed Lord Gwyn and rekindle the First Flame to free the world from the curse of the undead.
As a side note, Dark Souls has developed quite the reputation as an extremely difficult game...

Wednesday, 1 January 2014

Demon's Souls

Post-Launch Review
Demon's Souls
Developer: From Software / SCE Japan Studio
Released: February 2009 (JP) / October 2009 (NA) / June 2010 (EU/AU)
Played: story complete in 36h52min

About

The greedy King Allant brought prosperity to Boletaria through a dark ritual powered by souls, but Boletaria was soon enveloped by a Deep Fog that cut the nation off from the outside world. Many entered the fog, but none returned - until Vallarfax of the Twin Fangs escaped and revealed to the world that King Allant has reawakened the Old One, and Boletaria has been overrun by demons. A lone hero manages to penetrate the fog, and now fights to return the Old One to its slumber before the whole world is overtaken by the fog...