Showing posts with label PS3. Show all posts
Showing posts with label PS3. Show all posts

Wednesday, 23 December 2015

Journey

Post-Launch Review
Journey (PS3)
Developer: Thatgamecompany
Released: March 2012
Played: complete in ~2h:30min

About

A robed pilgrim moves through the desert toward a distant mountain through the ruins of civilization, sometimes alone, sometimes with others.

Wednesday, 29 October 2014

Heavy Rain

Post-Launch Review
Heavy Rain: Director's Cut
Developer: Quantic Dream
Released: February 2010
Played: story complete in 9h30min, The Taxidermist DLC complete in

About

Seven children have been drowned by a serial killer, who leaves his victims with an orchid on their chests and an origami figure in hand. An eighth boy has disappeared, and now the boy's father, an FBI agent, a journalist, and a private eye race to find the origami killer before he claims another victim.

Wednesday, 10 September 2014

inFAMOUS 2: Festival of Blood

Post-Launch Review
inFAMOUS 2: Festival of Blood DLC
Developer: Sucker Punch
Released: October 2011
Played: complete with 85% of trophies in 2h:39min

This is going to be a quick post and not a full review, since this is a relatively short DLC pack. Full review of inFAMOUS 2 here.

Festival of Blood is a silly side story that may or may not have canonically happened. Zeke meets a lady in a bar and tells her the story of how Cole was turned into a vampire and Zeke had to save him before the curse took full effect at dawn.

Cole doesn't have much in the way of electric powers for the duration of the DLC (though he does earn a few more at certain optional milestones), and only the first island is unlocked, so I'm guessing this is supposed to be set early in inFAMOUS 2's story. You get some nifty vampire powers to play with - full flight (though limited by blood energy) and a vision mode that allows you to spot secrets and upgrades and disguised vampires. Flight is fun because it's not something you ever get to play with in this series, and it makes city traversal feel fresh again.

Flight is powered by blood, which you can gain by staking vampires or sucking on civilians. There's a very brief effort to suggest that Cole may not need to drink blood, but it's quickly glossed over, and the series' iconic morality system is completely dropped for the DLC. It's like the writers want me to feel bad for drinking blood, but they couldn't be bothered to really do much about it.

The story is rather basic - Cole is now a vampire, and needs to kill the one that turned him (called Bloody Mary) before dawn, when she'll take full control. Mary's backstory is much more interesting than the main plot - you can find some of her musings on her history as optional audio logs, and you learn the defining bits as part of the main story. Her backstory is more interesting, but still relatively shallow.

The worst bit is when you're forced to play some UGC (user-generated content) missions to progress the story. They're two official missions produced by Sucker Punch, but they're of unimpressive quality and feel like a poorly shoehorned attempt to get the player interested in UGC. Since the UGC was entirely optional in the main game, I spent a good half hour wandering around the map collecting audio logs and canopic jars in the hope that maybe I'd unlock the next story mission somehow. When I'd finished both those things I had to check a walkthrough to realize that I had to do that UGC mission to progress. Not cool.

To me the best parts were the bookends with Zeke where he's telling the story to the girl he's trying to seduce. You get to see Zeke being charming and funny and completely (and unintentionally) sidelined by Cole. Too bad these are only a few minutes at the start and end.

Recommendation: maybe.

Festival of Blood felt kind of mediocre to me overall. It's neat to see the city all dressed up for Pyre Night, there are a couple of fun new powers, and the bits with Zeke are entertaining. But all the vampire stuff is fairly generic and relatively uninteresting. At only $5 and as a standalone it's inexpensive fun, though I didn't find it particularly memorable.

Wednesday, 30 April 2014

The Last Of Us

Post-Launch Review
The Last Of Us
Developer: Naughty Dog
Released: June 2013
Played: story complete in 15 hours

About

Twenty years after a fungal pandemic has wiped out most of the human population, a smuggler named Joel finds himself transporting an unusual cargo: a girl, Ellie, who may be able to fight the disease. Joel and Ellie set out across the United States to find the Fireflies, a rebel group resisting the authority of the quarantine zones.

Saturday, 26 April 2014

PS3 maybe broken

As I was about to finish up the Left Behind DLC for The Last Of Us tonight, the game started losing sound and eventually glitched out completely. After that my PS3 just stopped recognizing any discs in the drive. The Last Of Us disc may have suffered some heat damage but I'm not sure because the rippling is present under one of my lamps but not the other.

A forum post recommended repairing the file system, but that didn't work. I backed up all my data and now I'm waiting on a full reformat, which should finish in the morning (estimated at nine and a half hours, ugh). If that doesn't work then I'm looking at a hardware problem, which would suck completely. I got the PS3 used and I bought it over a year ago, so no matter how you look at it I've got no warranty claim, so if the reformat doesn't work I might try opening it up to see if anything looks obviously damaged.

Really hope I don't have to replace the whole system, especially when I'm mostly done with PS3 games anyway.

Wednesday, 26 February 2014

inFAMOUS 2

Post-Launch Review
inFAMOUS 2
Developer: Sucker Punch Productions
Released: June 2011
Played: story complete, 100% shards and dead drops 

Note: much of this review is comparison to the first game since the story depends somewhat strongly on knowledge of the first

About

The beast that Kessler warned of arrived in Empire City, and superhero Cole McGrath was not as ready as he thought. Empire City is destroyed and Cole's injuries have drained him of most of his electrical powers. Moving south to New Marais, and followed by the beast, Cole needs to amplify his powers - but to do so he'll have to combat a militia that hunts conduits like Cole as dangerous freaks.

Wednesday, 5 February 2014

inFAMOUS

Post-Launch Review
inFAMOUS
Developer: Sucker Punch Productions
Released: May 2009
Played: story complete, 83% secondary objectives complete

About

After being caught in a blast that killed thousands in Empire City, Cole McGrath discovers that he has electrical super powers. Trapped in a quarantined city and blamed for the explosion, Cole is forced to clear his name by stopping a secret society from recreating the blast and levelling the whole city and unleashing more powers. In the process, Cole will have to decide what's more important: protecting Empire City, or taking the power of the Ray Sphere for himself.

Wednesday, 1 January 2014

Demon's Souls

Post-Launch Review
Demon's Souls
Developer: From Software / SCE Japan Studio
Released: February 2009 (JP) / October 2009 (NA) / June 2010 (EU/AU)
Played: story complete in 36h52min

About

The greedy King Allant brought prosperity to Boletaria through a dark ritual powered by souls, but Boletaria was soon enveloped by a Deep Fog that cut the nation off from the outside world. Many entered the fog, but none returned - until Vallarfax of the Twin Fangs escaped and revealed to the world that King Allant has reawakened the Old One, and Boletaria has been overrun by demons. A lone hero manages to penetrate the fog, and now fights to return the Old One to its slumber before the whole world is overtaken by the fog...

Tuesday, 31 December 2013

Top 10 Games 2013

Welcome to Post-Launch Reviews' look at 2013!

Since I don't really play new games as they come out, this is not a list of the best games that released in 2013. Instead, it's a look at the best games I played in 2013 - many of them came out quite a while ago, and I only got around to them this year (there is one exception, but that's because I'm a sucker for the franchise).

So, in no particular order, these are my favourite games I played in 2013! Links will take you to the full review if you want more info.

Top 10 Games, 2013 Edition

The Walking Dead

This game was quite the surprise hit. The point-and-click adventure game has all but disappeared from mainstream gaming, and TellTale is (to my knowledge) the only major studio that still produces them. Their previous efforts have tended to be solid games that flew under the radar due to the genre (with one stinker, Jurassic Park) but they really knocked it out of the park with this one. The Walking Dead is a dark, mature, and emotional story where you play as Lee, a survivor of the zombie apocalypse and accidental guardian of a little girl named Clementine, where the player's job is mostly to make some really hard decisions. It's not as interactive or difficult as most games, but that can actually be a very good thing: it's a great intro for non-gamers who like The Walking Dead comics or TV show. It does a great job of making your choices feel really difficult and impactful, though if you play the game a second time it becomes apparent that you can't really affect the story that much. But with only one playthrough the illusion is excellent.
My favourite game element is when you make a choice and you're informed that "Clementine will remember this". The Walking Dead does a very good job of making you care about Clementine and wanting to make sure she's raised right and protect her from the harshness of the world.

Shadow of the Colossus

Whenever the question "are video games art?" comes up, Shadow of the Colossus is unfailingly the first game that's mentioned. While I didn't enjoy it quite as much as all the rave reviews seemed to - there were definitely some flaws with the controls and the explanation thereof - I totally get where people are coming from with the art comments. Shadow is just dripping with atmosphere. The world is empty: there's no sign of life in the wide open fields or the quiet shores; all you can hear is the wind in the grass and your horse's hooves. Most of the colossi don't even acknowledge your presence until you start attacking - they're just these huge uncaring forces of nature. Which you brutally destroy in the name of love. For a game that's all boss battles with monsters the size of apartment buildings, it manages to be very atmospheric and contemplative, and will probably make you feel bad for some of the colossi and wonder if you're actually doing the right thing.


Max Payne 3

I don't think a sequel made by a different studio ten years after the last game can reasonably be expected to perfectly match the tone and feel of the last game. Max Payne 3 is not completely identical to Max Payne 1 & 2, but if you're okay with looking at it as "Rockstar's Max Payne", you're in for a great game. While the sunny tropical environment is a big departure from the gritty noir city of the first two games, the tone and character carry over very well. Max is a screwup who carries a lot of guilt, and that personality is very well written. There are also flashbacks to when Max left the city, which replicate the noir feel of the older games much more closely. Shooting is refined and extremely fluid, with smooth animations for everything - even spinning around while prone. If I had one complaint it would be that the elements of Norse mythology from the original games were dropped completely, but other than that omission, the feel of the game is very faithful to its predecessors.

SSX

 The only sports series I've ever liked got a refresh, and it's pretty cool. As an SSX series veteran, this is probably the game on this list that I'm the least enthusiastic about - a lot of features and style are missing compared to my favourite games in the series, SSX Tricky and SSX3 (in particular, gear is a bit of a random mess). That said, there's still enough flair and silliness to differentiate this SSX from the more realistic snowboarding games: the goofy, physically impossible ubertricks are still here, and you'd have to be insane to run these tracks in real life (lava tubes in a volcano, an abandoned oil pipeline, etc). The Deadly Descents add some cool twists, and the online play is pretty great, something you can't do in the old games. Despite my complaints, I had enough fun with SSX to put it on this list!

Star Wars: Knights of the Old Republic II: The Sith Lords

The oldest game on this list is one that I'd been meaning to play for a long time but had avoided because of the negativity I'd heard surrounding the ending - that the game had been rushed for a Christmas release, and as a result a bunch of content was cut and the ending was unsatisfactory. Well, I played the game with The Sith Lords Restored Content Mod that fixes bugs and restores cut content, and it was pretty great. What I liked most about this game is the much more nuanced shades-of-grey look at the Force - in most Star Wars stories the Force is black and white, good or evil. KOTOR II's core plot grapples with the Force's inherent nature, the dangers of blindly committing to light side or dark side, questioning whether actions can really ever be fully good or evil, and pushes the player to fully consider the consequences of their actions. I really appreciate this look at the Force, and it's all wrapped up in a well-built Star Wars world and a D&D 3.5 gameplay system (like Neverwinter Nights).


Like SSX, Pokémon is a series I've been playing for a very long time. Pokémon has had a curious history compared to most games: for casual players, picking up XY is just like playing Red/Blue, but more refined and with more options - for these players Pokémon has hardly changed at all over the years. For the hardcore players who know all the systems, there have been tons of huge game-changers over the year. X & Y's new Pokémon are fantastic and the visuals are better than ever, but what makes X & Y really interesting is that they do a great job of bringing those two play styles closer together. Breeding and advanced training have been made much more accessible, and it's easier to catch strong Pokémon. The result is that new players have easier access to powerful stuff, and competitive/hardcore players save time. To be completely honest the story is a little too simple and there's not much to do at endgame, but I still loved it.
Maybe one day Pokémon's formula of catching and training monsters will get old. BUT IT IS NOT THIS DAY

Uncharted series 

I had a hard time picking a favourite, so I cheated and picked all three! I love the first as an intro to the franchise and characters; the second is probably my favourite game, having the best flow and action setpieces; and the second half of the third game is my favourite overall because once you hit the desert everything is amazing. The Uncharted games are basically playable action movies with amazing writing, characters, visuals, and a very Hollywood style. I usually have a hard time picking favourites, but I think that the Uncharted series is easily one of the very best of the generation and has earned a place at the top of my list of recommendations.

Demon's Souls / Dark Souls

These reviews haven't gone up yet, and in fact I'm still working on Dark Souls at the time of this writing. But as a bit of a sneak preview for those reviews - holy crap I love these games. I avoided them for quite a while because I was intimidated by their reputation as the hardest games. After completing Demon's Souls and getting partway through Dark Souls, I definitely think they're not for everyone - dying over and over again is not everyone's idea of fun - but if you have the patience and tenacity you'll find an excellent pair of games. The worldbuilding is phenomenal. You're almost never explicitly told anything, but all the clues exist to piece together the stories of the many locations NPCs. The RPG systems are pretty easy to pick up, but incredibly deep, with a ton of different options and hidden secrets that reward you for experimenting, exploring, and trying crazy things. There's a ton of replayability centered around a stacking New Game + mode, and you'll still be discovering and trying new things on your second, third, or even sixth playthrough. Dark Souls is a little more refined and intuitive than Demon's Souls, but the earlier game does have a few features I miss in the successor.

Tiny Tina's Assault on Dragon Keep (& Borderlands 2)

 Borderlands 2 is a great, hilarious game with some very memorable characters and outlandish guns, but the Dragon Keep DLC is what really pushed it over the top for me. In the DLC you play as the vault hunters from the first game, who are playing a game of Dungeons & Dragons Bunkers & Badasses as the vault hunters from the second game, with the unstable thirteen-year-old explosive expert Tiny Tina as the game master. Not only is Dragon Keep absurdly hilarious and packed with all kinds of nerdy references, it also serves as a surprisingly emotional and touching epilogue to the campaign.
And it has a gun that shoots swords that explode into more swords that explode. So that's cool.

Post-Launch Reviews' Game of the Year:  

Spec Ops: The Line

The actual game mechanics are somewhat average and unspectacular, but the visuals are great and the writing is absolutely top-notch. The Line is both an unflinching look at PTSD and a vicious critique of military shooters. There are all kinds of scenarios that question the most basic gameplay of shooter games - for example, very early on there's a case of mistaken identity that results in American soldiers shooting American soldiers, and you have no choice but to kill the very people you came to save. It's self-defense, but in this scenario it seems completely irrational and pointless. And without saying too much about it, the white phosphorous scene is a pivotal moment that will probably stick with you for quite a while, and drastically affects the characters. There are small but impressive touches to the writing, like how the characters' dialogue changes over the course of the game: they start out professional and efficient, and as the situation gets worse their voices get progressively more angry and expletive-laden, to the point where you can hardly recognize them as soldiers. You're also always descending through game environments, which maybe doesn't necessarily make sense physically, but it's a subtle yet powerful feeling that mirrors the psychological descent into darkness.
The stellar writing - the examination of the psychological effects of warfare and difficult decisions, and the criticism of the ubiquitous military shooters - is what makes The Line my game of the year.


_________________________________________________________________________________

Honourable Mentions

Here's my traditional cheating section, where I mention the games that were cut from the list or that had particular standout features.

Guild Wars 2

This MMO has had a great year, with free content updates every two weeks, and tons of tweaks and improvements. The biggest criticism of the Living Story update method - that returning players have nothing new to see because all the new content is temporary - is starting to be addressed. Some events have left been major, permanent changes to existing zones, and ArenaNet is starting to experiment with allowing players to re-play some of the removed content by adding the temporary dungeons to the Fractals of the Mists. The current Living Story "season" will wrap up in the first few months of 2014 and it looks like things will only improve.
Really the only reason Guild Wars 2 isn't on the list is because it was on here last year and I felt like something new should take that spot.

Far Cry 3: Blood Dragon

One of the funni
est games I've ever played, Blood Dragon is a laugh-out-loud parody of 80s action movies and games. Even though it's short, it can get old if you shoot for 100% complete, but if you mostly stick to the main story you're in for a roller coaster of hilarity.

The Darkness 2

This game didn't come together as a whole well enough to make the list, but it has some of the coolest gameplay I've ever seen. Your character, Jackie, is bonded with a demon called the Darkness, and you control both of Jackie's arms and the Darkness' two arms independently - two guns and two hungry tentacles, each bound to a different button. It's actually kind of hard to get your brain used to operating the four limbs separately, but once you do the gameplay is beautifully fluid and intense and violent.

_________________________________________________________________________

So that's it for this year! I've already picked up enough games during the last couple of Steam sales that I'm pretty much all set for 2014 - all I have to do now is play them. Maybe Dark Souls will sneak onto next year's list - since I'm not done it yet, I'll technically still be playing it in 2014. We'll see.

Happy new year!

Wednesday, 25 December 2013

Uncharted 3: Drake's Deception

Post-Launch Review
Uncharted 3: Drake's Deception
Developer: Naughty Dog
Released: November 2011
Played: story complete in 8h38min; no multiplayer

About

Nathan Drake and Victor Sullivan take on an old grudge, competing with an enemy from their past. This time they're on the trail of a lost city deep in the Rub' al Khali desert, discovered by Sir Francis Drake, who for some reason erased all evidence of his search. Along with the hazards of the desert, Drake's allegiances will be tested as the enemy dredges up secrets of his history and identity.

Wednesday, 11 December 2013

Uncharted 2: Among Thieves

Post-Launch Review
Uncharted 2: Among Thieves
Developer: Naughty Dog
Released: October 2009
Played: story complete in 9h45m

No screenshots. Sigh, PS3.

About

Following clues left by Marco Polo, treasure hunter Nathan Drake is on the trail of the fabled city of Shambhala and the Cintamani Stone, a legendary sapphire said to be bigger around than a man's armspan. But a ruthless warlord also wants the Stone for its mythical powers. Racing against the warlord and faced with betrayal, Drake hops around the globe to find the secret of Shambhala.

Wednesday, 27 November 2013

Uncharted: Drake's Fortune

Post-Launch Review
Uncharted: Drake's Fortune
Developer: Naughty Dog
Released: November 2007
Played: story complete in 7:45

Sorry for the lack of screenshots. It'll be nice to eventually have a PS4 so I can include screenshots in those reviews.

About

Treasure hunter Nathan Drake, his friend and mentor Victor Sullivan, and documentary journalist Elena Fisher are on the trail of Sir Francis Drake, an explorer who supposedly found El Dorado four hundred years ago. The search for the treasure is a race against time as other, more violently competitive fortune hunters join the chase.

Wednesday, 13 November 2013

God of War III

Post-Launch Review
God of War III
Developer: SCE Santa Monica Studio
Released: March 2010
Played: story complete in 9:45

About

As the Titans attack Mount Olympus, Kratos has been betrayed by all of his allies, save one. The Ghost of Sparta fights his way through all the gods of Olympus, uncaring of how much damage he causes in his rage, to finally have his revenge against Zeus.

Wednesday, 3 July 2013

God of War II

Post-Launch Review
God of War II (PS3 Saga edition)
Developer: SCE Santa Monica Studio
Released: March 13 2007 (PS2) / November 2009 (PS3 Collection remaster) August 2012 (PS3 Saga collection)

About

Having defeated Ares to become the new god of war, Kratos is shunned by the other gods of Olympus. Tricked by Zeus, Kratos loses his divinity and his life, but the titan Gaia intervenes and sets Kratos on the path to the Sisters of Fate, who can alter his destiny and allow him revenge on Zeus.

Wednesday, 12 June 2013

God of War

Post-Launch Review
God of War (PS3 Saga edition)
Developer: SCE Santa Monica Studio
Released: March 2005 (PS2) / November 2009 (PS3 Collection remaster) August 2012 (PS3 Saga collection)

About

For years, Kratos has served the gods of Olympus. In exchange for his service, the gods promised to forgive Kratos of his sins. Finally, that forgiveness is at hand, and Kratos is tasked with one final mission: kill Ares, the god of war, who has overstepped his bounds and lays siege to the city of Athens. This battle is personal: years ago, Kratos committed terrible sins in the service of Ares. Now, not only will he be cleansed of his past, he will also take his revenge.

Wednesday, 27 March 2013

The Darkness

Post-Launch Review
The Darkness
Developer: Starbreeze Studios
Released: June 2007

About

The Darkness is a first-person shooter (based on the comic book of the same name) where you play as Jackie Estacado, an orphan now working as a mob hitman for his uncle Paulie. When Paulie orders Jackie's execution on his 21st birthday, an evil power awakens, and Jackie wrestles for control as he uses it to take revenge against his uncle. The situation escalates, drawing in friends, family, competing mob factions, and a corrupt police unit, and Jackie struggles to finish what he started before the Darkness takes control.

Wednesday, 13 March 2013

Ico

Post-Launch Review
Ico (PS3 HD rerelease)
Developer: Team Ico
Released: 

About

Ico is a puzzle-adventure game where the titular character, a young boy with horns, is brought to an old castle and locked away because it's believed that his horns are a bad sign for the village. Ico escapes the prison and discovers a mysterious caged girl - Yorda - who speaks a language he does not understand. Together, Ico and Yorda explore the castle, hoping to find a way out before their dark pursuers can stop them.

Wednesday, 6 March 2013

SSX

Post-Launch Review
SSX (2012)
Developer: EA Canada
Released: February/March 2012

About

The SSX snowboarding crew has drifted in different directions since the last major competition, but it's time to get the band back together. Zoe Payne, together with fellow veteran Mac Fraser and newcomer Tane Mumea, found Team SSX in order to conquer the nine deadliest descents in the world. However, one team member - Griff Simmons - betrays the team and strikes out on his own. Now it's a race between Griff and Team SSX to see who can conquer the world's mountains first.

Wednesday, 27 February 2013

Shadow of the Colossus

Post-Launch Review
Shadow of the Colossus (PS3 HD re-release)
Developer: Team Ico
Released: October 2005 (PS2) / September 2011 (PS3)

About

A young man named Wander enters a barren and forbidden land, hoping to find a way to restore a girl's life. A mysterious force tells him that that his wish will be granted should he manage to kill all sixteen of the land's colossi - massive and ancient creatures of flesh and stone. With a sacred sword and his horse Agro, Wander begins his search for the colossi.

Saturday, 16 February 2013

PS3 Time

Starting next week, it's time to get serious about those PS3 reviews.

SSX has a pre-order promo code in it even though I bought it used. I wonder if the code is still valid or if the previous owner used it. Guess I'll find out Monday when I get back to my PS3.