Showing posts with label Guild Wars. Show all posts
Showing posts with label Guild Wars. Show all posts

Wednesday, 24 September 2014

Guild Wars 2: The Re-Review

It's been two years since Guild Wars 2 released, and almost that long since I posted my original review. I was looking over that review the other day, and it's... really outdated. I briefly considered updating the review, but so much has changed that it would actually be easier to write a whole new review.

So here we go!

Tuesday, 31 December 2013

Top 10 Games 2013

Welcome to Post-Launch Reviews' look at 2013!

Since I don't really play new games as they come out, this is not a list of the best games that released in 2013. Instead, it's a look at the best games I played in 2013 - many of them came out quite a while ago, and I only got around to them this year (there is one exception, but that's because I'm a sucker for the franchise).

So, in no particular order, these are my favourite games I played in 2013! Links will take you to the full review if you want more info.

Top 10 Games, 2013 Edition

The Walking Dead

This game was quite the surprise hit. The point-and-click adventure game has all but disappeared from mainstream gaming, and TellTale is (to my knowledge) the only major studio that still produces them. Their previous efforts have tended to be solid games that flew under the radar due to the genre (with one stinker, Jurassic Park) but they really knocked it out of the park with this one. The Walking Dead is a dark, mature, and emotional story where you play as Lee, a survivor of the zombie apocalypse and accidental guardian of a little girl named Clementine, where the player's job is mostly to make some really hard decisions. It's not as interactive or difficult as most games, but that can actually be a very good thing: it's a great intro for non-gamers who like The Walking Dead comics or TV show. It does a great job of making your choices feel really difficult and impactful, though if you play the game a second time it becomes apparent that you can't really affect the story that much. But with only one playthrough the illusion is excellent.
My favourite game element is when you make a choice and you're informed that "Clementine will remember this". The Walking Dead does a very good job of making you care about Clementine and wanting to make sure she's raised right and protect her from the harshness of the world.

Shadow of the Colossus

Whenever the question "are video games art?" comes up, Shadow of the Colossus is unfailingly the first game that's mentioned. While I didn't enjoy it quite as much as all the rave reviews seemed to - there were definitely some flaws with the controls and the explanation thereof - I totally get where people are coming from with the art comments. Shadow is just dripping with atmosphere. The world is empty: there's no sign of life in the wide open fields or the quiet shores; all you can hear is the wind in the grass and your horse's hooves. Most of the colossi don't even acknowledge your presence until you start attacking - they're just these huge uncaring forces of nature. Which you brutally destroy in the name of love. For a game that's all boss battles with monsters the size of apartment buildings, it manages to be very atmospheric and contemplative, and will probably make you feel bad for some of the colossi and wonder if you're actually doing the right thing.


Max Payne 3

I don't think a sequel made by a different studio ten years after the last game can reasonably be expected to perfectly match the tone and feel of the last game. Max Payne 3 is not completely identical to Max Payne 1 & 2, but if you're okay with looking at it as "Rockstar's Max Payne", you're in for a great game. While the sunny tropical environment is a big departure from the gritty noir city of the first two games, the tone and character carry over very well. Max is a screwup who carries a lot of guilt, and that personality is very well written. There are also flashbacks to when Max left the city, which replicate the noir feel of the older games much more closely. Shooting is refined and extremely fluid, with smooth animations for everything - even spinning around while prone. If I had one complaint it would be that the elements of Norse mythology from the original games were dropped completely, but other than that omission, the feel of the game is very faithful to its predecessors.

SSX

 The only sports series I've ever liked got a refresh, and it's pretty cool. As an SSX series veteran, this is probably the game on this list that I'm the least enthusiastic about - a lot of features and style are missing compared to my favourite games in the series, SSX Tricky and SSX3 (in particular, gear is a bit of a random mess). That said, there's still enough flair and silliness to differentiate this SSX from the more realistic snowboarding games: the goofy, physically impossible ubertricks are still here, and you'd have to be insane to run these tracks in real life (lava tubes in a volcano, an abandoned oil pipeline, etc). The Deadly Descents add some cool twists, and the online play is pretty great, something you can't do in the old games. Despite my complaints, I had enough fun with SSX to put it on this list!

Star Wars: Knights of the Old Republic II: The Sith Lords

The oldest game on this list is one that I'd been meaning to play for a long time but had avoided because of the negativity I'd heard surrounding the ending - that the game had been rushed for a Christmas release, and as a result a bunch of content was cut and the ending was unsatisfactory. Well, I played the game with The Sith Lords Restored Content Mod that fixes bugs and restores cut content, and it was pretty great. What I liked most about this game is the much more nuanced shades-of-grey look at the Force - in most Star Wars stories the Force is black and white, good or evil. KOTOR II's core plot grapples with the Force's inherent nature, the dangers of blindly committing to light side or dark side, questioning whether actions can really ever be fully good or evil, and pushes the player to fully consider the consequences of their actions. I really appreciate this look at the Force, and it's all wrapped up in a well-built Star Wars world and a D&D 3.5 gameplay system (like Neverwinter Nights).


Like SSX, Pokémon is a series I've been playing for a very long time. Pokémon has had a curious history compared to most games: for casual players, picking up XY is just like playing Red/Blue, but more refined and with more options - for these players Pokémon has hardly changed at all over the years. For the hardcore players who know all the systems, there have been tons of huge game-changers over the year. X & Y's new Pokémon are fantastic and the visuals are better than ever, but what makes X & Y really interesting is that they do a great job of bringing those two play styles closer together. Breeding and advanced training have been made much more accessible, and it's easier to catch strong Pokémon. The result is that new players have easier access to powerful stuff, and competitive/hardcore players save time. To be completely honest the story is a little too simple and there's not much to do at endgame, but I still loved it.
Maybe one day Pokémon's formula of catching and training monsters will get old. BUT IT IS NOT THIS DAY

Uncharted series 

I had a hard time picking a favourite, so I cheated and picked all three! I love the first as an intro to the franchise and characters; the second is probably my favourite game, having the best flow and action setpieces; and the second half of the third game is my favourite overall because once you hit the desert everything is amazing. The Uncharted games are basically playable action movies with amazing writing, characters, visuals, and a very Hollywood style. I usually have a hard time picking favourites, but I think that the Uncharted series is easily one of the very best of the generation and has earned a place at the top of my list of recommendations.

Demon's Souls / Dark Souls

These reviews haven't gone up yet, and in fact I'm still working on Dark Souls at the time of this writing. But as a bit of a sneak preview for those reviews - holy crap I love these games. I avoided them for quite a while because I was intimidated by their reputation as the hardest games. After completing Demon's Souls and getting partway through Dark Souls, I definitely think they're not for everyone - dying over and over again is not everyone's idea of fun - but if you have the patience and tenacity you'll find an excellent pair of games. The worldbuilding is phenomenal. You're almost never explicitly told anything, but all the clues exist to piece together the stories of the many locations NPCs. The RPG systems are pretty easy to pick up, but incredibly deep, with a ton of different options and hidden secrets that reward you for experimenting, exploring, and trying crazy things. There's a ton of replayability centered around a stacking New Game + mode, and you'll still be discovering and trying new things on your second, third, or even sixth playthrough. Dark Souls is a little more refined and intuitive than Demon's Souls, but the earlier game does have a few features I miss in the successor.

Tiny Tina's Assault on Dragon Keep (& Borderlands 2)

 Borderlands 2 is a great, hilarious game with some very memorable characters and outlandish guns, but the Dragon Keep DLC is what really pushed it over the top for me. In the DLC you play as the vault hunters from the first game, who are playing a game of Dungeons & Dragons Bunkers & Badasses as the vault hunters from the second game, with the unstable thirteen-year-old explosive expert Tiny Tina as the game master. Not only is Dragon Keep absurdly hilarious and packed with all kinds of nerdy references, it also serves as a surprisingly emotional and touching epilogue to the campaign.
And it has a gun that shoots swords that explode into more swords that explode. So that's cool.

Post-Launch Reviews' Game of the Year:  

Spec Ops: The Line

The actual game mechanics are somewhat average and unspectacular, but the visuals are great and the writing is absolutely top-notch. The Line is both an unflinching look at PTSD and a vicious critique of military shooters. There are all kinds of scenarios that question the most basic gameplay of shooter games - for example, very early on there's a case of mistaken identity that results in American soldiers shooting American soldiers, and you have no choice but to kill the very people you came to save. It's self-defense, but in this scenario it seems completely irrational and pointless. And without saying too much about it, the white phosphorous scene is a pivotal moment that will probably stick with you for quite a while, and drastically affects the characters. There are small but impressive touches to the writing, like how the characters' dialogue changes over the course of the game: they start out professional and efficient, and as the situation gets worse their voices get progressively more angry and expletive-laden, to the point where you can hardly recognize them as soldiers. You're also always descending through game environments, which maybe doesn't necessarily make sense physically, but it's a subtle yet powerful feeling that mirrors the psychological descent into darkness.
The stellar writing - the examination of the psychological effects of warfare and difficult decisions, and the criticism of the ubiquitous military shooters - is what makes The Line my game of the year.


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Honourable Mentions

Here's my traditional cheating section, where I mention the games that were cut from the list or that had particular standout features.

Guild Wars 2

This MMO has had a great year, with free content updates every two weeks, and tons of tweaks and improvements. The biggest criticism of the Living Story update method - that returning players have nothing new to see because all the new content is temporary - is starting to be addressed. Some events have left been major, permanent changes to existing zones, and ArenaNet is starting to experiment with allowing players to re-play some of the removed content by adding the temporary dungeons to the Fractals of the Mists. The current Living Story "season" will wrap up in the first few months of 2014 and it looks like things will only improve.
Really the only reason Guild Wars 2 isn't on the list is because it was on here last year and I felt like something new should take that spot.

Far Cry 3: Blood Dragon

One of the funni
est games I've ever played, Blood Dragon is a laugh-out-loud parody of 80s action movies and games. Even though it's short, it can get old if you shoot for 100% complete, but if you mostly stick to the main story you're in for a roller coaster of hilarity.

The Darkness 2

This game didn't come together as a whole well enough to make the list, but it has some of the coolest gameplay I've ever seen. Your character, Jackie, is bonded with a demon called the Darkness, and you control both of Jackie's arms and the Darkness' two arms independently - two guns and two hungry tentacles, each bound to a different button. It's actually kind of hard to get your brain used to operating the four limbs separately, but once you do the gameplay is beautifully fluid and intense and violent.

_________________________________________________________________________

So that's it for this year! I've already picked up enough games during the last couple of Steam sales that I'm pretty much all set for 2014 - all I have to do now is play them. Maybe Dark Souls will sneak onto next year's list - since I'm not done it yet, I'll technically still be playing it in 2014. We'll see.

Happy new year!

Wednesday, 4 September 2013

Guild Wars 2: The First Year

I posted my original review of Guild Wars 2 in December, three-and-a-bit months after GW2's launch at the end of August. It's now been one year since the game's launch, so I figured it was time to revisit my review.

I was planning to update the original review to account for the changes made in the past year. But after thinking about just how much has changed since that review, well... I think it's better to make a standalone post and link to it from the review, because a lot has changed. Read on to see how Guild Wars 2 has been developing!

Wednesday, 26 December 2012

Top Ten Games, 2012 Edition

Another year of video game blogging has come and gone - actually, my first full January-to-December year doing this. Fifty-two weeks in a year and one review per week (skipping last week) means I've played 50 games to completion this year. But wait, that's not quite true - January was indie month at 3 games per week, and I played some games I didn't review, so that puts me well over 60 this year.

Anyway, if you remember my list from last year, the purpose is not to talk about the best games that came out this year. I don't play games soon enough after launch to do that kind of a list. No, this is simply my 10 favourite games I played this year.

And so, with no more ado, and in alphabetical order, here we go!

Wednesday, 5 December 2012

Guild Wars 2

Post-Launch Review
Guild Wars 2
Developer: ArenaNet
Released: August 2012

THIS REVIEW IS OUT OF DATE! The game has changed so much since I wrote this that I should probably do a full re-review. Keep that in mind as you read this - some of the problems are gone completely, there's a lot more content and stuff to do, but there are also some brand-new problems.

Warning: this is a very long review, because it's a very big game. As of this writing I've played well over 400 hours and I still have plenty more to do.
Also, this is sooner than I usually review a game, but I love Guild Wars and I couldn't not play it.

About

Guild Wars 2 is a fantasy MMORPG set 250 years after the first game. In the world of Tyria, the elder dragons have awoken, causing devastation and corruption on a massive scale. The five major races - humans, charr, asura, norn, and sylvari - must unite to defeat the dragons. The first and most pressing: Zhaitan, the undead dragon.

Friday, 5 October 2012

Mechanics and Narrative: MMOs

MMOs are a bit of a special case in how the game tells a story. Most MMOs are also RPGs, so I won't retread that ground. But one area where MMOs excel is telling the story of a world, rather than a handful of characters.

MMOs tend to have absolutely massive worlds to explore, with hundreds or thousands of non-player characters to talk to and hundreds of locations to visit. With all the effort that goes into creating this kind of world, you end up with enough lore to fill several books.

Of course, most people wouldn't actually want to read those books. Most people just don't have the interest or the attention span to read an entire history of a world, with very little to relate to in terms of personal stories. It's the same reason why most people wouldn't sit down and read a history of their own country.

Tuesday, 1 May 2012

Guild Wars 2 Beta: Elementalist

I spent over 2,000 hours as a human elementalist in the first Guild Wars, so when I started up the beta, I knew exactly where to start. Follow along as I relate my experience with the Guild Wars 2 elementalist.

Monday, 30 April 2012

Guild Wars 2 Beta: what I liked

In the interest of not coming across as a heartless hater, here's a list of the things I really loved about Guild Wars 2, in no particular order.

Sunday, 29 April 2012

Guild Wars 2 Beta: what needs to be worked on (grind!)


Over the course of a couple dozen hours of the Guild Wars 2 beta this weekend, I noticed a few potential problems which I hope will be adjusted by the next beta (or failing that, release). Of course there were some bugs, but that's what a beta is for - I reported the ones I came across. But by the end of my play time, I started to question whether GW2 is really getting rid of grind as ArenaNet has been saying.

Saturday, 28 April 2012

Guild Wars 2 Beta: badass swamp battle


So I was exploring the swamps near Divinity's Reach, and I found this researcher investigating the ruins of the Temple of the Ages. Cool! I went for a swim and found some of the remaining statues of the gods.

The researcher needs help, because the area is unstable and portals to the Underworld keep opening up. This makes a lot of sense to Guild Wars Prophecies players, because the Temple of the Ages was the gateway to the Underworld. I set about closing the portals, and fighting the occasional aatxe that slipped through. Those guys were a little scary.

Eventually, hooray! Enough portals have been closed that the researchers are safe. But wait, what's this? A huge shadow forms in the centre of the swamp, more portals blast open, and this huge shadow behemoth appears! It seems that closing the portals angered this massive beast, and now all players in the area need to team up to fight it as it tries to reopen portals three at a time.

Our group of maybe 20 players fought furiously and valiantly. Dozens of shadow creatures poured through the portals, so we had to fight a battle on three fronts: we had to make sure the shadow beasts didn't get us; we had to close the portals; and we had to watch out for the behemoth's attacks and damage it over time as well. It was an epic fight: players struggled to stay on their feet, firestorms and turrets and lightning blasts were everywhere... awesome.

And you know what the craziest part is? This is just a random event triggered by players. It's not a huge plot boss. It's just a thing that can happen sometimes.


And then the darkness cleared up and the swamps looked almost pretty.

Friday, 27 April 2012

Thursday, 19 April 2012

A Guild Wars 2 Dilemma

With my copy of the Guild Wars 2 collector's edition pre-purchased and my beta key in hand, I now face a tough decision. This is really a first-world-problem kind of tough decision, but still. I may need some help deciding between a few options. Of course, whatever I end up doing, I'll write about it here.

I put well over 2,000 hours into the first Guild Wars, and about 99% of that was as an Elementalist. It's my favourite class by far. So, knowing that I have access to the next Guild Wars 2 beta, I face a tough decision:


Do I play an Elementalist to see the changes made, and to get a feel for the game using a class I know I'll enjoy?
Or do I go for a new experience with something that wasn't in the first Guild Wars (Engineer, Guardian, Thief) or something that's changed drastically (mesmer)?


And after I resolve that problem, I'll then have to decide whether I want to play a mix of all game modes, or one (or a few) of PvE, structured PvP, world vs world.

I also don't know if I'll want to just get a feel for the game and enjoy it, or spend my time thoroughly examining every little detail.

The only thing I know for sure is that I'll want to spend some time in Lion's Arch, since that's a new area being opened up that wasn't in previous betas, and is an update of one of the biggest and most popular cities from the first game.

Any of you readers have an opinion on what I should cover? Leave any suggestions or requests you might have in the comments!

Monday, 26 March 2012

Modlight: Finish your Guild Wars cartographer titles with Texmod

If you're a Guild Wars player who's working on your Hall of Monuments to unlock all the bonuses in Guild Wars 2, you might be looking to finish off your Cartographer titles. They're some of the most time-consuming titles to earn in the game... but what if it could be easier?

Texmod is a popular mod application. It works by overlaying textures to get the desired effect. With Guild Wars, one of the available options is to change the textures of your in-game map, making the unexplored fog a solid colour and therefore much easier to find.
I had done almost all of my Cartographer titles without Texmod, but nearing the end I found that there were just a few fractions of percentage points I'd missed here and there. Unfortunately, I couldn't find the unexplored areas on my map with the default fog, which is just a little blurry and is really hard to spot if you're looking for a tiny portion. With Texmod running, I realized that by scraping the walls on every map, I'd missed a few bits in the centre of some maps, and was able to quickly travel there and clear up the last bits of fog.

Some members of the community frown on using Texmod to get your Cartographer titles, but if you're up against that last 1% and you just can't find it, this is the tool for you.

Tuesday, 13 March 2012

Guild Wars 2 pre-order/collector's edition!

What's that you say? This blog is about games that have come out a long time ago? Well this is my blog and I've been waiting for this game for FIVE YEARS.

Ahem.

Pre-orders will start April 10th. I'd recommend doing it through ArenaNet/NCSoft for two reasons: they probably get more money that way, and you get two extra days' head start by preordering through them instead of retail.

So what's in each version? Read on.

Wednesday, 22 February 2012

Guild Wars 2 Beta Signups Are OPEN

Beta signups are open! Good luck!

ArenaNet hasn't specified any criteria for entry, or even how many players will get in, but they have said that:
1. signing up faster does not increase your odds of success
2. they're selecting testers based on development needs

I'm guessing that if you have an unusual hardware configuration, or something particularly high- or low-end, that'll increase your odds. Also, if you've never played an MMO before, or aren't really a serious gamer, that might help. Although keep in mind that this is just speculation on my behalf and I really have no idea what they're looking for.

Monday, 20 February 2012

Guild Wars 2: Press Beta News!

The moratorium on press releases from the Guild Wars 2 press beta event has lifted, and there's a flood of new information and videos! There's a lot of general information that isn't really new to people who have been following Guild Wars 2 for some time (like me!) -- combat is exciting, character creation has a lot of depth, dynamic events are cool. But there is a lot of new stuff, or more specific details on things that haven't been fully explored yet. 

I'm rounding up much of the information I've read. Some of it will be quick and point-form, some of it will involve videos, and some will have a bit of a write-up. Read on for all the new stuff!

Thursday, 16 February 2012

Friday, 10 February 2012

Guild Wars: Winds of Change part 3


The final part of Guild Wars Winds of Change released today, wrapping up the transition of a devastated-but-recovering Cantha into a racist, nationalist closed country. Here are the details, some screenshots, and my thoughts on the update.

(click the logo if you haven't read my GW review yet)

Thursday, 5 January 2012

Guild Wars Elementalist Update

Click the photo for my Guild Wars review.
ArenaNet has released a big update to the Guild Wars Elementalist, mainly focusing on improving elite skills to help the Elementalist deal damage in high-end PvE.

Now, as an Elementalist main and nearly 2,000 hour veteran, I personally don't think half of these changes were even needed. I've never had trouble finding a party as an Ele, and I've never received any criticism as to my damage output. In fact, it's more the opposite -- I get compliments on my build on a semi-regular basis.

Maybe that's just me. Maybe I'm just a really good Elementalist. But either way, the buffs are here, and they are AWESOME.

Saturday, 31 December 2011

Top Ten Games, 2011 Edition

First things first: this is NOT a Top Ten Games of 2011. This is a list of my top ten games as of 2011. There are no qualification requirements other than that I like the game — they didn't have to have been released this year, I'm not looking at any specific genre or platform. Furthermore, I don't play enough new games to have a top ten of 2011 list. Nope, these are just my ten favourite games as of 2011. Although I've also included an Honourable Mentions section because picking only 10 games is haaaarrrrrrrddddddd.

The games are in alphabetical order. If you're a regular reader, you'll know I'm loathe to assign numerical scores, so I'm not ordering this list in any way that suggests a #1 game. If you're not a regular reader, well, now's as good a time as any to check out what Post-Launch Reviews is about.

Some of the game names are links. Those links will take you to the full review of the game. The others? Well, consider them to be on the to-review list.