Showing posts with label Fantasy. Show all posts
Showing posts with label Fantasy. Show all posts

Wednesday, 5 July 2017

Legend of Grimrock 2

Post-Launch Review
Legend of Grimrock 2
Developer: Almost Human
Released: October 2014
Played: true ending in 23h

About

Shipwrecked on the isle of Nex, four prisoners can escape only by exploring the island's ancient ruins, fighting and puzzling through perilous dungeons, discovering powerful artifacts, assembling the four elements, and confronting the island master.

Wednesday, 16 December 2015

Middle-earth: Shadow of Mordor

Post-Launch Review
Middle-earth: Shadow of Mordor (PC)
Developer: Monolith Productions
Released: September 2014 (North America)
Played: ~98% complete in 20h
Note: DLC will be covered in one or more later posts, likely coming in the next week or two. Or maybe three. Whenever.

About

Talion, a ranger of Gondor guarding Mordor's Black Gate, is killed along with his family during an orc attack. But Talion finds he hasn't truly died - instead, he is bound to an elf wraith with little memory. Barred from death, Talion and the wraith set out for revenge on the man who cursed them, the Black Hand of Sauron, fighting their way through the armies of Mordor.

Wednesday, 4 November 2015

Shadowrun: Dragonfall - Director's Cut

Post-Launch Review
Shadowrun: Dragonfall - Director's Cut
Developer: Harebrained Schemes
Released: January 2015 (standalone)
Played: complete in 18h:12min

About

What should have been an easy job goes horribly wrong and your crew of mercenaries suddenly finds itself in the middle of a dangerous conspiracy. A dragon that was believed killed decades ago after a post-Awakening rampage is actually alive, and now that you know, it wants you dead. The only way to protect your teammates and your home is to discover the dragon's plans and put a stop to them.

Wednesday, 28 October 2015

Bayonetta 2

Post-Launch Review
Bayonetta 2
Developer: PlatinumGames
Released: October 2014
Played: complete in 9h:16min 

About

Bayonetta is on a shopping trip when she's attacked by angels. Her summoning goes wrong - something's up between the worlds - and Jeanne is dragged to hell. At the same time, a mystery man with great power pulls a Lumen Sage from the past with the promise of revenge. Bayonetta sets out to the sacred mountain Fimbulventr to find a way to go to hell and save Jeanne, and along the way, meets an amnesiac boy with great power who seems tied to the trouble between the worlds...

Wednesday, 21 October 2015

Shadowrun Returns

Post-Launch Review
Shadowrun Returns (PC)
Developer: Harebrained Schemes
Released: July 2013 (PC) / September 2013 (mobile)
Played: complete in 10h:36min

About

Set in a future where magic has returned to the world, you are a shadowrunner, a mercenary operating in the underworld independent of the megacorporations. Your friend Sam has died, and he's left you a message offering you a huge payout to find his killer. You're on the job, but the case quickly grows bigger than you imagined...

Wednesday, 23 September 2015

Kingdoms of Amalur: Reckoning

Post-Launch Review
Kingdoms of Amalur: Reckoning (PC)
Developer: 38 Studios / Big Huge Games
Released: February 2012
Played: 21 hours including partial story and Teeth of Naros DLC

About

The world is changing. The time of the immortal fae is passing and magic is fading, all while the Winter Court of the fae has been taken over and corrupted when that should be impossible. You died in the war against the Tuatha sect... and then you woke up. Somehow you have been freed from fate and are now able to alter the destiny of the people and the world. 

Wednesday, 12 August 2015

Dishonored

Post-Launch Review
Dishonored (PC)
Developer: Arkane Studios
Released: October 2012
Played: story complete in 12h

About

The empress is assassinated and her bodyguard, Corvo, is framed for her murder by a faction of conspirators intending to use the empress' young daughter Emily to control the throne. Corvo is broken out of prison by a group of loyalists, armed with custom equipment by their scientist and granted mystical powers by the Outsider. Using his new gear and abilities, Corvo sets out to end the conspiracy, clear his name, and save Emily.

Wednesday, 22 July 2015

The Legend of Korra

Post-Launch Review
The Legend of Korra (PC)
Developer: PlatinumGames
Released: October 2014
Played: story complete in 4h:42min

About

Between the events of the show's second and third seasons, avatar Korra is ambushed by chi blockers and a mysterious old man, who somehow manage to take away her bending. With no time to stop and figure out what they've done to her, Korra must regain her bending on the run and fight off chi blockers, triad, and mecha tanks as she attempts to discover the identity and objective of the old man.

Wednesday, 13 May 2015

Bayonetta

Post-Launch Review
Bayonetta (Wii U)
Developer: Platinum Games
Released: October 2009 and January 2010 (Wii) / late 2014 (WiiU rerelease)
Played: story complete in 11h:13min

About

Recently awoken from a 500-year sleep, the witch Bayonetta sets out to recover her memories and her past. As she fights her way through hordes of angels that seem to take an unusual interest in her, Bayonetta begins to uncover the secrets of the Umbra witches and the Lumen sages, and the hints that someone very powerful wants something from her...

Wednesday, 10 December 2014

The Legend of Zelda: A Link Between Worlds

Post-Launch Review
The Legend of Zelda: A Link Between Worlds
Developer: Nintendo EAD Group No. 3
Released: November - December 2013
Played: 100% complete in 17h33min

About

When a stranger appears in Hyrule and kidnaps the Sages by turning them into paintings, a hero named Link sets out to rescue them. With a fragment of the Triforce stolen, cracks begin to appear in the kingdom of Hyrule, linking it to the dark mirror world of Lorule. Link will have to master a new skill to travel between worlds and save Hyrule and Princess Zelda.

Saturday, 1 November 2014

Dark Souls 2: Crown of the Old Iron King

I sort of finished the second chapter of Dark Souls 2's three-part DLC a while back, and though I didn't fully finish it, I thought I should probably publish this at some point.

The main part of the expansion takes place in the Brume Tower, a huge intricate pillar that you must descend to find the boss. This area is more reminiscent of the first Dark Souls in design, rewarding you with unlockable shortcuts and new ways to explore areas you thought you'd already cleared. This is great - since the DLC focuses on just the one tower, you feel as though you're conquering the place and learning its secrets, rather than just blowing through a dungeon.
In the first DLC I was struck by the upgrades to enemy AI, but I didn't feel it as much here. Some tough fights can be manipulated into relatively trivial affairs if you play it right. Well, except for one particular invasion, where the phantom fights for a bit and then runs down into a curse-infested tower protected by respawning enemies. What a jerk. If you know your items there's a way to turn the tables, but I won't spoil it for you here.

One thing I liked and didn't like at the same time is that one of the bosses is extremely challenging if you don't fully explore and/or conserve resources on your way down. Four idols outside the arena heal him when he gets within range, so if you want a fair fight you'd better find the way to destroy the idols.
The optional area, the Iron Passage, looks really cool - it's pretty much made of iron ore - and gives you a choice on how to approach the area. But there's only one bonfire, so making it to the boss alive can be quite troublesome. The astronomers are fairly smart, mobile casters, and the sorcerers will teleport and try to backstab you. Those are neat, but the possessed armours and hollows can be maddening. And the finale to this area I spent so much time grinding through is... the Smelter Demon again? That's kinda lame. 

After Smelty, I remembered I'd found an area with an armour stand that looked like it did something but I couldn't access. I figured maybe it would do something now that I had the crown, so I went back and the armour was glowing, but still didn't do anything. Turns out you need both the crown and the seed of a tree of giants, because it's a memory you can access. This annoyed me a bit because I'd started a NG+ playthrough and haven't re-acquired the seed yet, so I've got to progress the campaign even further before I can finish the DLC. This is why I delayed this write-up for so long: I figured I'd just play through the game more to access the final part of the DLC, but I got bored of that and stopped. I waited long enough that I figured I should just publish the damn article.
This DLC disappointed me a little bit. It's high quality and stacks up well with the rest of the game, but it didn't feel as interesting as the first, the environments didn't really stand out, and none of the items caught my attention in the way the Puzzling Stone Sword did. Plus there's a chunk of it you can't play unless you progress the main campaign far enough, which is very annoying on a NG+.

Wednesday, 15 October 2014

Fire Emblem: Awakening

Post-Launch Review
Fire Emblem: Awakening
Developers: Intelligent Systems, Nintendo SPD
Released: April 2012 (Japan), February/April 2013 (everywhere else)
Played: story and most paralogues complete in 43h:48min

About

A tactician with no memory of their past finds themselves bound to Chrom, prince of Ylisse, just as a rival nation threatens war and monstrous Risen attack border villages. As Chrom and the tactician fight to defend the peace, a mysterious traveler with knowledge of the future warns that a catastrophic awakening approaches, of which the war and the Risen are but a prelude...

Wednesday, 24 September 2014

Guild Wars 2: The Re-Review

It's been two years since Guild Wars 2 released, and almost that long since I posted my original review. I was looking over that review the other day, and it's... really outdated. I briefly considered updating the review, but so much has changed that it would actually be easier to write a whole new review.

So here we go!

Wednesday, 3 September 2014

Bravely Default

Post-Launch Review
Bravely Default
Developer: Silicon Studio
Released: October 2012 (original Japanese release) / December 2013 - February 2014 (For the Sequel & EU/NA releases)
Played: 100% complete in 74h:54min

About

A mysterious disaster opens a chasm that swallows a village, rots the sea, stills the wind, and sends magma and earthquakes out of control. Four heroes affected by the disaster set out to close the chasm by reawakening the four powerful crystals that govern the elemental forces. But is that really the right thing to do?

Wednesday, 20 August 2014

The Banner Saga

Post-Launch Review
The Banner Saga
Developer: Stoic
Released: January 2014
Played: story complete in 9h:40min

About

A Kickstarter success now available to the public, The Banner Saga is a tale of vikings, giants, and monsters in a world where the gods and the sun are dead. This strategy game follows two groups of humans and varl in the sparsely populated north. The dredge are forming armies and pushing south, razing settlements as they travel... but even the dredge and their immortal leaders are afraid of something.

Wednesday, 6 August 2014

Dark Souls II: Crown of the Sunken King

I don't have a full review for you today since I've been busy moving to a new apartment, but I can share some quick thoughts on the first episode of Dark Souls II's DLC.
The Crown of the Sunken King is quite strong. Just entering the DLC area is intimidating - you hear the sound of heavy breathing as you walk down the tunnel, and knowing Dark Souls I was worried I'd unknowingly walk into a giant mouth or something. Then you get a gorgeous view of a huge underground pyramid, followed by a bit of a surprise.

The level design is great, with areas that are intricate and maze-like. Enemies are fantastic, with some tricks and surprises I haven't seen before (like a spirit I thought was a player ghost at first, and almost got me killed). The drakeblood knights have crazy AI and feel almost like fighting another player with all their rolling and timed swipes. Jester Thomas is ludicrous. And there's an optional boss that fans immediately dubbed the "gang bang", which is kind of apt given how the fight is organized (ie you'd better bring friends).

The two big bosses have some interesting features. Elana adds some new lore mysteries - why does she summon a knight with this very particular appearance? Her boss weapons hint that she may be another fragment of Manus, or at least has some kind of strong tie to the Dark. And the aggression and diversity of the final boss is very reminiscent of Kalameet, an excellent DLC boss from the first Dark Souls' DLC pack. I was very lucky to have some good co-op partners for that one since I nearly flipped out when the boss appeared. I mean, I saw it coming, but it's pretty dangerous looking.
And I can't finish this without mentioning the Puzzling Stone Sword, one of the coolest weapons in the entire game (if you can find it). It's got quite the move set.

So yes, I enjoyed this DLC, and I'm looking forward to the next two crowns!

Wednesday, 23 July 2014

The Legend of Zelda: Link's Awakening DX

Post-Launch Review
The Legend of Zelda: Link's Awakening DX (3DS Virtual Console edition)
Developer: Nintendo EAD
Released: Summer 1993 (GB) / December 1998 (GBC) / June 2011 (3DS VC)
Played: story complete in 15h:28min

About

Washed up and trapped on a mysterious island, Link must collect eight magical instruments to awaken the mythical Wind Fish and return home. But there's more to Koholint Island than meets the eye...

Wednesday, 25 June 2014

Dragon Age II

Post-Launch Review
Dragon Age II (PC)
Developer: BioWare
Released: March 2011
Played: complete in 37h:50min

About

During Ferelden's Blight, many refugees fled the country. Hawke is one of them, arriving in the city of Kirkwall as a refugee. Over the course of a decade, Kirkwall faces much unrest, and Hawke is drawn into political conflicts and a growing feud between the city's mages and templars. As tensions mount, Hawke is forced to choose sides and face the brewing war...

Wednesday, 7 May 2014

Dark Souls II

Post-Launch Review
Dark Souls II (PC)
Developer: From Software
Released: March 2014 (console) / April 2014 (PC)
Played: story complete in 40h:30m

About

A lone traveller finds their way to the kingdom of Drangleic, seeking to end the curse of undeath
. Others have travelled here for the same purpose, and many are finding that the curse slowly erodes their memories. An ancient land full of monsters and undead stand in the way of a cure, as well as some mysterious folk whose intentions may not be what they first appear.