tag:blogger.com,1999:blog-5415259115390030406.post7507441023189442676..comments2022-03-02T02:57:05.231-05:00Comments on Post-Launch Reviews: Random Encounters: Why They're Bad, and When They're Done RightDominic Mattehttp://www.blogger.com/profile/09711711981365429057noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-5415259115390030406.post-18197382497869738032013-05-14T09:37:36.314-04:002013-05-14T09:37:36.314-04:00I haven't played RPGs, and the ones that I hav...I haven't played RPGs, and the ones that I have are primarily Pokémon games. Every criticism leveled at random encounters can be applied to these games as well. Often the narrative forces the character into places where random encounters occur every few seconds, radically derailing the experience. In thinking about this, the ideal random encounter would be completely organic to the experience. There would be no cinematic or onscreen cue, just more of the same gameplay, framed in a new context. This is why, for my money, the greatest example I can pull off the top of my head is the decidedly non-RPG 'Red Dead Redemption' for its handling of random encounters. Sure, there are only about nine or ten variations on the theme, but the ways to handle any of them offer way more flexibility than any turn-based RPG. Just my two cents. Anonymousnoreply@blogger.com